Fix uninitialized variable use
Fix console reference label not resetting when loading save
Show base item value in tooltip, not real value (Fixes #1469)
Fix a sign error
Savegame: Store AiSequence
Handle activation scripts in AiActivate (Fixes #1478)
Savegame: Store death counter (Fixes #1477)
Workaround per-frame resources leak in MyGUI. New vertex buffers were being created every frame.
Merge branch 'master' of https://github.com/OpenMW/openmw

Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
Add first person meshes to refraction render (Fixes #1481)
Allow INFO records with no subrecords following DATA (Fixes #1486)
Fix logging fatal exceptions to cerr, and log them to openmw.log
Fix locked mouse cursor due to SDL_SetRelativeMouseMode even when --no-grab was specified
Remove a wrong comment
Bug #1417: Use fmod to wrap local rotations (more efficient and robust)
Bug #1417: Make sure to reset all position/rotation fields when placing items
Fix merge mistake
Fix missing M_PI define on Windows
Another way of getting M_PI
These files moved, leading to package failure