Don't set pending boot flag on "stop".

And rename to boot pending, not "boot successful."
Avoid forcing nearest/disabling linear if possible.

If we know that the test is trivially true, we don't need to worry about
the test.  May help #4405.
Eat cycles and resched in sceGeContinue().

Fixes the gpu/ge/queue test.
Make sure not to break when GE debugger closed.

Also, try to fix a might-be race condition.
Merge pull request #6088 from unknownbrackets/texfiltering

Avoid forcing nearest/disabling linear if possible
Merge pull request #6087 from unknownbrackets/ui-tweaks

Don't set pending boot flag on "stop"
Merge pull request #6089 from unknownbrackets/gpu-minor

Fix gpu/ge/queue test, GE debugger breaking when not active
Don't force nearest for colortest against black.

Should fix #4217 and be relatively safe.  Probably it's a common colortest
ref color that's safe?
Merge pull request #6090 from unknownbrackets/texfiltering

Don't force nearest for colortest against black
Add notes for proper NaN handling in vmin/vmax.
armjit: Correct disabled vslt NaN handling.

Can possibly enable?
armjit: Fix D-prefix sat clamp NAN handling.

They should leave NAN alone.
x86jit: Correctly handle NaNs in vfpxd sat clamps.

May be a small performance jit, but we've seen games with bugs because of
NaNs recently, so better to be safe.
x86jit: Correct vsat0/vsat1 handling.
Merge pull request #6092 from unknownbrackets/armjit-minor

Clean up some NaN handling in some instructions
Add some kernal module

Find in bugz Homebrew
sysclib_memset change to WrapU_UII
Correct Memory check in sysclib_memset
Merge pull request #6098 from sum2012/kernal

Add some kernal module
Revert "Apply hleDelayResult to sceMpegAvcCsc"

Fix video 's screen dislocation in Bleach heat of soul 6
#5535