NEI Support for the Calcinator and the Aludel

NEI Recipe Handling for the Calcinator and the Aludel

NEI Recipe Handling for the Calcinator and the Aludel

NEI Recipe-Handling for the Calcinator and the Aludel

Fixed some derps

Some WAILA work, some Glyph work

Just a whack of work, nothing to see here

Reminder to myself for later tonight

Make it only respond to left clicks (recipe clicks) on the transfer rect

Also for the Calcinator

Fixed wrong recipe input stacksizes

Finished up NEI support

Get Waila head provider working and providing good feedback to the user

More glyph stuff

Thanks to Parker for catching this derp - https://github.com/pahimar/Equivalent-Exchange-3/commit/bce498695e1454cc48c4263be9c0bb1ee063dbc5#commitcomment-8050478

Thought I was being clever - I wasn't

Fixed block bounds depending on orientation

More glyph work

More glyph work

Holy moley more glyph work

More glyph work

Chalk sounds, and some updated glyphs from BigBadChris

More textures from BigBadChris

More glyph work. Always glyph work.

Switching PCs

More glyph work - glyphs should now render as you expect in game (for the most part)

What a dummy (block)!

Small change on the reserach station gui texture

Fixed #735, shift-clicking in Augmentation Table

Fixed #733, server side crash when opening Alchemical Tome

Fixed #731, render Glass Bell issues

More Glyph work, not much left in terms of placement/rendering/etc logic on the blocks themselves

Intelligently determine the render bounding box for an alchemy array based off of it's orientation and largest glyph size

Add in some basic validation checks from the Alchemy Array tile entity to verify that all of the dummy blocks that should be there are actually there, and pointing to the correct central array

Fix Research Station GUI/Container for BigBadChris' new epic texture

Add in (working) validation in TileEntityAlchemyArray that all of the expected dummy blocks are where they should be and set correctly. Also added protection in ItemChalk to prevent Chalk from overwriting existing alchemy arrays

Switching computers

Fix offset calculation (logic derp)

Lots of changes, things will likely not work for a bit - rethinking the structure of Alchemy Arrays

Changing up how glyphs are stored for alchemy arrays - this will make more sense soon

Changed tooltip on the calcinator recipe gui