vc4: Add support for rebasing texture levels so firstlevel == 0.

GLES2 doesn't have GL_TEXTURE_BASE_LEVEL, so the hardware doesn't.  Fixes
piglit levelclamp, tex-miplevel-selection, and texture-storage/2D mipmap
rendering.
vc4: Translate 4-byte index buffers to 2 bytes.

Fixes assertion failures in 14 piglit tests (half of which now pass).
glsl: implement switch flow control using a loop

Patch removes old variable based logic for handling a break inside
switch. Switch is put inside a loop so that existing infrastructure
for loop flow control can be used for the switch, now also dead code
elimination works properly.

Possible 'continue' call inside a switch needs now special handling
which is taken care of by detecting continue, breaking out and calling
continue for the outside loop.

v2: remove one unnecessary ir_expression (Curro)

Fixes following Piglit tests:

   fs-exec-after-break.shader_test
   fs-conditional-break.shader_test

No Piglit or es3conform regressions.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
clover/util: Fix construction of compat::vector with a general container as argument.
clover/util: Define equality operators for a couple of compat classes.
clover/util: Allow using key_equals with pair-like objects other than std::pair.
clover: Add a simple compat::pair.

std::pair is not c++98/c++11 safe.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
clover: Add initial implementation of clCompileProgram for CL 1.2.

[ Francisco Jerez: General clean-up. ]

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
clover: Add allow_empty_tag.

To allow empty objs() list checks.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
clover: Don't return CL_INVALID_VALUE if there is no header.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
mesa: validate sampler uniforms during gluniform calls

Patch fixes 'glsl-2types-of-textures-on-same-unit' in WebGL conformance
test suite. No Piglit regressions, fixes gl-2.0-active-sampler-conflict.

To avoid adding potentially heavy check during draw (valid_to_render),
check is done during uniform updates by inspecting TexturesUsed mask.

A new boolean variable is introduced to cache validation state.

v2: take into account case where 2 uniforms use same unit (curro)
    also do the check only when SSO is not in use, SSO has own
    path for sampler validation.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
glsl: fix several use-after-free bugs

The get_variable_being_redeclared() function can free the 'var' argument.
Thereafter, we cannot assume that 'var' is a valid  pointer.  This patch
replaces 'var->name' with 'earlier->name' in two places and calls
is_gl_identifier(var->name) before 'var' might get freed.

This fixes several piglit GLSL crashes, including:
spec/glsl-1.50/execution/geometry/clip-distance-in-param
spec/glsl-1.50/execution/geometry/clip-distance-bulk-copy
spec/glsl-1.50/compiler/gs-redeclares-pervertex-out-before-global-redeclaration.geom

I'm not sure why these were not spotted sooner.
A similar bug was previously fixed by f9cecca7a.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
mesa: fix 'misalgned' typos in error messages

Trivial.
mesa: fix 'feeedback' typo in comment

Trivial.
freedreno/a3xx: more layer/level fixes

Signed-off-by: Rob Clark <robclark@freedesktop.org>
freedreno/a3xx: only emit dirty consts

If app only updates (for example) vertex uniforms, it would be nice to
only re-emit those and not also frag uniforms.  Means we need to mark
the first frag shader const buffer dirty after a clear.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
freedreno/ir3: comment + better fxn name

Signed-off-by: Rob Clark <robclark@freedesktop.org>
freedreno/ir3: fix potential gpu lockup with kill

It seems like the hardware is unhappy if we execute a kill instruction
prior to last input (ei).  Probably the shader thread stops executing
and the end-input flag is never set.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
freedreno/a3xx: disable early-z when we have kill's

Signed-off-by: Rob Clark <robclark@freedesktop.org>
freedreno: positions come out as integers, not half-integers

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Rob Clark <robclark@freedesktop.org>