Move oF references to a parallel folder (don't force bleepout to live in oF/apps)
Sketch out custom physics engine
Replace Box2d with Bullet Physics
Reimplement old physics around Bullet
Merge branch 'master' of https://github.com/VideoBleep/bleepout into dewb

Conflicts:
	bleepout.xcodeproj/project.pbxproj
	src/Ball.cpp
	src/Ball.h
	src/BleepoutConfig.cpp
	src/BleepoutConfig.h
	src/Paddle.cpp
	src/Paddle.h
	src/RoundManager.cpp
	src/RoundManager.h
	src/SimpleRenderer.cpp
Restore correct gravity/bounce
Final experiment with Bullet kinematics
Custom 3D physics engine w/Bullet for collisions
fixed absolute paths for ofxBullet
Merge branch 'master' into 3dphysics

Conflicts:
	src/BleepoutConfig.h
updating logging code to handle new physics objects

see #18
Homebrew collision detection
Merge branch '3dphysics' of https://github.com/VideoBleep/bleepout into 3dphysics

Conflicts:
	src/Ball.cpp
	src/Brick.cpp
	src/OrbitalTrajectory.h
removed duplicate logging code

i’m not sure why it compiled when there were two different
implementations of the same method…
Proper 3D renderer
Merge branch '3dphysics' of https://github.com/VideoBleep/bleepout into 3dphysics
Keyboard toggle for debug graphics, help text
Visualize orbits
Better bounce physics
Only notify collisions on contact start