Episode 41: Improve player collision mechanism to allow 'sloiding' into 1-tile spaces while jumping
Episode 42: Add disassociated head-bump particle effect
Episode 43: Particle system
Refactored sprite stuff to use boxes instead of 4 args
Added numbersprite and headbump to new scheme
Episode 46: Particles when bullet hits wall
Episode 47: Add 'death-cloud' particle example
Update foreground tiles to new source system
Episode 48: Random death-clouds and correct particle draw-order
Update implementation of varying-width-sprite for new system
Episode 49: Add Gun XP HUD
Episode 50.1: Fix VaryingWidthSprite
Episode 50.2: Add 'MAX' sprite for Gun HUD
Episode 50.2: Clean up test instnaces of gun HUD
Fix death cloud generating n+1 clouds instead of n clouds
Tried to be cleverer than Chris again, got bit. Reverting SpriteSource system
Episode 51: Gun levels
Episode 51: Kinematics - switch to 32x assets
Updated to episode 51