3.38

shader tweaks:
blur uses 20 texture reads per pixel down from 28 in version 3.37
also removed 1 render pass and 1 buffer
FPS is expected to improve noticeably, especially if you have a high
resolution monitor and a shit graphics card.

If minecraft ever allows mipmaps and linear sampling in shaders, I
could do 16 texture reads on a 4x smaller area and upsample that,
making the texture reads per pixel just 4!

torchlight lightmap (follows the inverse square law better
http://en.wikipedia.org/wiki/Inverse-square_law )
stained glass (ctm and glass pane lighting fix coming soon)
stone slab pillars