More fixes for mimbranes.
Added a status effect display element to the enemy status block. The "Genstatblock" is now hidden during combat to make room for it. With a bit of squishing of other elements, I can probably just about squeeze it in and keep the geninfo there. The plan is to allow the stat bars to be resizable purely in code when I rebuild them, so if we want, I'll bump that up to the top of the list to make it happen.