//Master/cdg-solar-unity/

- Implemented a generic Composite pattern that is reusable and provides pattern-level enforcement and is compatible with MonoBehaviour
- Extended the composite pattern for our specific use case of celestial bodies
- Created the main scene and main script
- Created a basic scene heirarchy with a logic root, scene root, main camera and a few bodies: Sun, Mercury, Venus. Earth and Moon
- Added some generic test materials and applied to the planets; added some lights to each planet to simulate emitted light in the case of the Sun and albedo in the case of the other bodies
- Implemented basic circular orbital math simulation