2º Commit

Finished Level Loading Arrangement:
+ Every worldMap now starts from Game  like this:
Managers.Game.LoadMap( "/SomeFolder/SomeFile.tmx");
+ Everything Sepparated in  three Managers:
Tiled, Scroll & ObjManager (all is loaded from each one)
+ Tiled is now cleaner, consistent & 200 Lines shorter!
Pending of solve:
- Set Objects List inside ObjManager for all things at Start/End
- Change again Player & PlayerTransform Ref to ObjManager.
- Keep on Tiled, Scroll & Obj Managers Arrange & CleanUp.
- Fix Portal Enums Instantiation inside ObjManager
3ª Commit

+ Added general Object inside ObjManager (All access from here now)
+ Changed and fixed Player and playerTransform References inside
ObjManager
+ Tiled, Scroll & ObjectsManager pretty cleaned up
+ weird Portal Enum.Parse() types fixed
+ Fixed FlashBang Fx bug when Resizing Screen

To Do:
- Check Weird PlayerPrefab/Object iterator wrong reference issue.
- Extend Objects.ObjList functionality with Getters and Setters.
- Something more I quite don't remember now..