WebRTC DataChannels or, Flappy Arms

I'd like to talk to you about WebRTC DataChannels, in the form of interpretive arm flaps.

Basically I'd be covering what's discussed in [this blog post](http://blogging.alastair.is/webrtc-datachannels-or-how-i-learned-to-stop-worrying-and-flap-my-arms/) - creating a ridiculous [arm flapping game](http://www.flappyarms.sexy) with WebSockets, then converting it to use WebRTC DataChannels in a bid to reduce gameplay lag.