Started implementing loadshader function
Added basic shader loading
Added uniform set functions
Merge branch 'master' into core
Modified debug class to have android support.
Added test shaders
Added vertexbuffer files
Shader test
Merge branch 'core' of https://github.com/Team-Innis/UtH-Engine into core
Merge remote-tracking branch 'origin/platfrom' into core
Fixed shader
Merge branch 'master' into core
Merge branch 'master' into core
Merge branch 'platfrom' into core

Conflicts:
	include/UtH/Platform/Debug.hpp
Added message about glew errors
Print function name where error happened