- Suffered a windows crash, lost all documentation on changes while I was offline last 3 days, so from memory:

* Fixed handle_keys not returning a value
* Fixed stumble
* Created roll_for_poison function
* Updated readme.md
* Pygmys can now attack from 2 blocks away
* Effects now work correctly
* Nested check for poison in attack
* Created new GUI to display other monster healthh bar when in FOV
* Added Evasion/Accuracy roll.
* Added panel argument to render_bar function
- Fixed hunger function to run past 200 hunger_level
- Implemented rest feature: Press 'r' key to restore health to 100 will stop if an enemy comes into the FOV.
- Updated rest feature to work properly, stops running when too hungry, or monster in FOV. Also heals to increments of 50, 80 and 100 with each press.
- Added list of controls to readme.md
- Added '.' key to descend stairs.
- Updated todo list.
- Updated todo list.
- Updated todo list.
- Minor changes
- Minor changes in prep for levers.
- Added feta cheese.
- Began implementing check)run)effects in player_rest.
- Implemented hunger bar
- Minor changes and item balancing.
- Added poison bar and fixed fatal poison check
- Minor changes
- Changed roll for poison to roll_for_effect, will now check if a fighter has an effect and apply it if its roll is above a value between 1-10.
- Changed roll for poison to roll_for_effect, will now check if a fighter has an effect and apply it if its roll is above a value between 1-10.
- Updated todo list
- Fixed check_run_effects
- Fixed check_run_effects again
- Hashed imp until I get around to fixing it.
- Updated todo