Yeaaah SDL Init had to change place a bit for everything to work
hmm some shaders were left out, fixed
was important
durr
Starting to use newest sdl2 build, rocky start
durr
lol
fix
Setting gl major/minor breaks VGL, fixed
Wakie wakie my purojekuto
funfun merge lets go
windows build probably very broken, oh well
trolololooo, using g++-4.7 nau for dem new features. c++11
-std=c++11
Makefile fixed, some problem
so many pitfalls
Added some input logic, needs more iterations
Work started for making vbo objects. glm added
fps
A fix I believe, not like I tested or anything