Now makes use of grounded boolean

Removes the need to fall through floor
and immediately correct each frame

Still bugs out and gives false grounded
every few frames...

Conflicts:
	GXPEngine/Level.cs
	GXPEngine/Player.cs
Merge branch 'master' of https://github.com/LuukVriezen/2D-Platformer-With-Dinosaurs

Conflicts:
	GXPEngine/bin/Debug/GXPEngine.pdb