Fix a rare glitch where mouselook zoomed field of view would be maintained upon leaving mouselook
focusFirstItem was no longer being overridden here, this function has proven not needed, thus.
Fix the local chat focu bug, yay!
Enforce xml follows flags in scroll containers, and allow the appearance floater to resize, enforcing minimum dimensions of its default size

It was requested to let people resize the height to easily display more sections, and well, this is the easiest fix, if width changes in a nasty way, it can just be fixed since default is min.
Fitted mesh
Merge branch 'master' of git://github.com/Lirusaito/SingularityViewer
Feature Request: Add option to reset angles/offsets adjustments made to current camera preset.

Adds "Reset Camera Preset Angle to Default" to view menu
Wasn't quite sure where to hook this up, menu seemed the best for the moment, but really it's more of a preferences button function.
Issue 97: Disable Leaving Mouselook when viewer window loses focus
French update touchup, by Nomade Zhao.
Avoid wasting particles on incredibly small/zero length ribbon segments.
Give 'gDeferredNonIndexedDiffuseAlphaMaskProgram' a unique 'name'
Skip particle-glow vbo logic if shaders aren't enabled.
Try manually nulling out vbo data if its entire contents are to be overwritten. Rumored intel/nvidia optimization.
Fitted mesh: hookup debug display to Advanced -> Charachter -> Show Avatar Joins
Merge branch 'master' of git://github.com/Shyotl/SingularityViewer
Added lsl functions from Second Life RC LeTigre 13.12.20.285035
Fitted mesh fixup: change in llvoavatar.cpp enabled extra information
for avatar look at targets which is not something users expect, disabling for now
Complete resize-friendly appearance mode UI
Merge branch 'master' of git://github.com/Lirusaito/SingularityViewer
FITMESH-6, FITMESH-20 Fix for some objects disappearing when hardware skinning enabled and ALM disabled.

NOTE: There appears to be a driver bug on some AMD systems that will cause hardware skinning to break given different combinations of shaders. Users should be advised that if they see improper skinning on their avatars, they should either enable advanced lighting model, or disable atmospheric shaders or hardware skinning.

davep