Added syndicate playing cards. As a consequence card code now supports multiple deck styles.
Fixed some stupid snowflake in card attacking
Merge remote-tracking branch 'origin/master' into inb4gambittraitor
Added a deck of syndicate playing cards to the Syndicate Mothership.
Asteroid/Mining Mobs ver 1
Merge branch 'master' of https://github.com/tgstation/-tg-station into Miningmobs
Ling transform fix

Fixes #2401

The One DNA Datum was thrown into volcano
Refactored card code to remove copypasted variable assignment. Card objects are now children of /obj/item/toy/cards.
Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
More hostile mob work with behavior vars, getting rid of idle_env_destroyer nobody uses it, other tweaks
Merge branch 'master' of https://github.com/tgstation/-tg-station into Miningmobs
Some more AI behavior var tweaks
Kinetic gun can now break through mining tiles due to the goliath being able to possibly trap you in an unwinnable situation otherwise
More mob behavior vars in hostile animal, added Passtable to hivelord and brood and removed their environment smash
Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash

Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.
Adds sounds to falling over

Resting and buckling are still silent.
Hostile mobs with environment smash enabled will break out of containers/disposals/sleepers
Hostile mobs with environment smash locate and break the containers/disposals/sleepers that their targets are hiding in.
Added proper sprites for the kinetic gun, removed redundant lines in hostile mobs, fixed an issue with mining mobs where they would update their icons after death if something was thrown at them
Merge branch 'master' of https://github.com/tgstation/-tg-station into Miningmobs
Fixes the AI restorer eating the AI, it can't be deconstructed with one in it and you can remove an AI from it regardless of power or cracked screen. (Can't put one in under these conditions though.)
Fixes the names of reagents inside condiment bottles.
Refactored card vars. Fixed some broken card deck instances on the map.