Forward onSystemBackgroundDrawn callback to Lua.
Add game.menu module and game.ticksPerFrame property.
Add missing blend mode argument in fallback calls.
Move screen rendering related code to its own module.
Apply RPG::Screen brightness to everything drawn to the screen.
Remove opacity parameter from window drawing routines.
Add option to write palletized images with a specified color at index 0 in the palette.
Add Screen.hpp/cpp to codeblocks project.
Remove version numbers from third party directories.
Add graphics.newSystemFontImage.
Fix bug in Screen::Draw.
Refactor proxies to work with Lua 5.1.
Add game.map.existsEvent, merge game.map.findEventById and game.map.findEventByName.
Add more fonts and window skins.
Rename game.menu.screen to game.menu.scene and refactor constants.
Add game.menu.teleportAllowed and game.menu.escapeAllowed.
Rename game.ticksPerFrame to game.millisPerFrame, add game.fps and game.frameCounter.
Add game.battle.layout and game.battle.speed.