Fix some PHP 5.3.0 errors and warnings
AI related bug fixes and improvements.

Removed references to AIObjective and aiAvoidThis which are not used.
Made minor improvements to the spawning system in the aiPlayer.cs file.
Got rid of AIManager related comments.
Fixes the dllmain.h template file to include MIT header
Updating ProjectGenerator templates for 'make'.
Updating ProjectGen modules to play nice with Linux builds.
Updating build targets of ProjectGen, so we include only files needed for 'make'.
Copied generateProjects.command from Full template into Empty, so we can build it on Linux too.
Added conf files for ProjectGen (Linux platform support).
All *.command files should have 'executable bit' set on.
Source changes needed for Linux build.
Added support for FMOD 4.42.03 Stable

The FMOD include files are now assumed to be located outside of the
Torque 3D directory structure.  See
Tools/projectGenerator/modules/fmod.inc for the various methods to tell
the Project Generator how to find FMOD.  If FMOD is installed in its
default location then nothing special is required.
New Git ignore file

Adds 'My Projects' directory to the Git ignore file.
Merge pull request #25 from DavidWyand-GG/update-gitignore

New Git ignore file
Merge branch 'development' of https://github.com/GarageGames/Torque3D into issue3-FMOD
Merge pull request #26 from DavidWyand-GG/issue3-FMOD

Added support for FMOD 4.42.03 Stable for ticket #3

The FMOD include files are now assumed to be located outside of the Torque 3D directory structure.  See Tools/projectGenerator/modules/fmod.inc for the various methods to tell the Project Generator how to find FMOD.  If FMOD is installed in its default location then nothing special is required.
Prevented #define for in VS2012.
Added a flag that sets the transform of spawned objects.
Made Item network members properly in the editor.
Added a console method to get an AIPlayer's move speed.