Started some skeleton code for the bot architecture.
Fixed syntax error in WorkBot code.
The update method on GameComponents now passes through the time in seconds since the last update.
Added explicit override keyword to all overriding methods.
Fixed bug where AnimatedSprite was not initialised properly.
Incremental commit for bot implementation.
Added ability to instant mine blocks with the 'x' key for debugging purposes.
Added a script that defines a global config object for things such as key bindings.
Modified the custom return_stl_iterator policy to keep a reference to the object being iterated so it doesn't get destroyed prematurely.
[Fixed #6] The workbox now mines mining jobs and returns to its home coord when it finishes all jobs. Basic work/bot system implemented.