Merge pull request #5175 from KA101/powerarmor_UPS

Adds UPS compartment to basic PA
add missing comma

Thanks for the checkup.
Merge pull request #5163 from KA101/decomp_learn

Adds more decomp_learn
Fix some recipe typos

A few recipes required welding goggles OR a crucible.  Also combat
chainsaw required goggles twice. Fixed.
Merge branch 'water-is-not-a-wall' of github.com:ianestrachan/Cataclysm-DDA
Merge pull request #5178 from NaturesWitness/recipe-tool-fix

Fix some recipe typos
Merge pull request #5170 from ianestrachan/no-thin-skin-reflect

When a shot misses, don't say that it reflected off skin.
Merge bugfixes.
Merge clothing layering UI tweaks.

Conflicts:
	src/player.cpp
Merge misc content fixes.

Conflicts:
	data/json/item_groups.json
Fixes a silly obsolescence issue.
Add a fake parameter to creature to indicate it isn't a real creature.
Don't save a pointer to a killer if the killer is fake.
Set fake NPCs used to enable turrets to fake.
Merge pull request #5179 from Rivet-the-Zombie/PR-fix-fix

Fixes a silly obsolescence issue.
Merge pull request #5180 from kevingranade/fix-turret-crash

Fix turret crash
Added more info to new character Description tab

It now displays all the basic info from the first four tabs in read-only,
compact form underneath the name and gender selections.

Also, tab now always changes gender instead of switching away from the name
text input. Both of their inputs are mutually exclusive so both are "active"
all the time.
Fixed profession skills being checked improperly

Used name instead of ident, causing a few where those don't
match up to be ignored.
Added note about character templates

So players actually know they can do it...
Added a note letting player know not all skills could be shown

(Top 7) because the skills are sorted by skill level. This way in the
case that a character does have more than 7 starting skills, they will
at least be able to see the skills that are most important to them.