Add Matrix32/Vector2Array support for marshal library
fix android can't input unicode characters
fix hide soft keyboard by press 'back' button,
 then click current focus text edit/line edit control,
 soft keyboard won't show again

add features:
  press enter key with line edit control will hide soft keyboard
fix enter key
Merge branch 'master' into hotfix-android-unicode-ime-input
Move onKeyDown/onKeyUp from Godot to GodotView
Press 'back' button should not terminate program, normal handle 'back' event in game logic
Merge pull request #195 from sanikoyes/hotfix-android-unicode-ime-input

fix android can't input unicode characters
-Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
Merge branch 'master' of https://github.com/okamstudio/godot
Merge pull request #274 from sanikoyes/hotifx-Marshal-Matrix32-Support

Add Matrix32/Vector2Array support for marshal library
home button like & whitespace
Merge pull request #277 from jonyrock/master

home button & whitespace
-Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
-Added google play services (needed for some stuff)
-Added new screen resizing options, stretch_2d is removed, new much more flexible ones.
-Fixed bug in viewport (can create more instances in 3d-in-2d demo now)
-Can set android permissions and screen sizes manually in the export settings
-Changed export templates extension to .tpz (too many people unzipped the manually..)
-File dialog now ensures that the proper extension is used (will not allow to save without it)
-Fixed bug that made collision exceptions not work in 2D
Merge branch 'master' of github.com:okamstudio/godot