the server now broadcasts playerno
of player that moved
client makes that playerno move to specified x,y
defined begin_game
fixed errors
still some fixing needed, client doesn't
recognize HUNTER when it's sent
added some more functionality to server.c
for begin_game()
fixed a few bugs, still bug
It kind of is starting to work.
who needs that worthless file :(
added functionality for player disconnect
fixed silly errors
Added /usr/local/lib to library path and /usr/local/include to include path. Now it builds on FreeBSD...
Compiles on FreeBSD now
FIX STYLE
Attempted to further develop networking capabilities in the client. Strange things are happening, segfaults in the server and whatnot. Will test in another machine...
Attempted to slightly improve pre-game loop player drawing
fixed server segfault maybe
Merge branch 'rohan' of git.ucsd.edu:rrangray/mazeoftorment into rohan
Revert "fixed server segfault maybe"

This reverts commit 3810944a238ea154ecfb81dd7b7c246375271256.

Run git pull to get non-screwed up indentation... I'll apply the change
you made (moving the line that removes the player at the end of the
function) with a non-screwed up file.

Trying to change the style (especially indentation) of programs is a bad
idea... it's much better to decide well in the beginning and stick with
that.
fixed potential segfault
Messed around with the client networking, it probably works a bit better
now... but there's either a giant graphic bug or SDL on FreeBSD is just
being weird.

There's still a bug on the server, when a player disconnects its fd must
be removed from the set before the broadcast_disconnect function is
called. I think.
Multiplayer player moving stuff kind of works, but... but... but... but... SO BUGGY
got players to move and client to recognize moves