init swizzle4d nodes
added "Timer Resolution" pin to main loop node, default is 1. from now on "Increase Timing Precision" is also on per default..
removed olddefault from "Timer Resolution" pin, as it could cause performance problems if "Increase Timing Precision" was on
Added test patch for Cons (XElement) - should fail in this commit.
Fixed Cons (XElement) - Node input streams need to get synced on managed side as they're using a MemoryIOStream as backing store.
Plugin node pins make use of new methods INodeIn.IsConvoluted and INodeIn.GetUpstreamSlices now.

Also improved memory efficiency by not copying data.
Fixed naming of test patch.
added test patch for change & togedge nodes that test bang on create functionality.
Merge branch 'develop' of github.com:vvvv/vvvv into develop
lookup index array components stored in local vars before loop
forgot commiting changes to Addonpack.sln
help files for swizzle 4d nodes
Merge pull request #171 from woeishi/dev-swizzle4d

init swizzle4d nodes
Merge commit '15c5963edc1677312773a22d117d0b08a870d453' into develop
Added failing test patch - the cast in NodeInStream is not necessarily possible. Upstream type can be a subtype of downstream type.
Fixed NodeInStream cast issue introduced in f08988c95794939b7acc301577447656c94760c4.
fixed help file paths
Merge branch 'develop' of github.com:vvvv/vvvv into develop
WIP addons