Update Monolith to open doors in Shrine

Updated NPC ID to use correct one after recent updates
Merge pull request #283 from korietsu/master

Update Monolith.lua to open doors in Shrine of Ru'Avitau
Sky Blue Teleport NPC ID and Event Updates

Updated Sky Blue Teleports to work post May Patch.

Update NPC ID's in order to enable teleports to/from Sky isles

Added comments in Zone.lua and Pincerstone.lua in order to facilitate
rapid fixes for future NPC ID Updates
Attempt to implement remaining RDM Spells and Abilities, all the way up to Lv99

Implemented Abilities:

Spontaneity - Makes the next spell have no cast time or recast time, as if the caster was under the effect of Chainspell. The implementation mirrors Chainspell, but removes itself after a single spell

Stymie - One Hour Special. Grants a magic accuracy bonus to the next enfeeble spell. From the available information, it seems that as long as the mob is not immune to the status effect, then it will land unresisted. The implementation attempts to mirror this by checking for Stymie + Immunity, and returning unresisted if not immune in the function to calculate  resistance to a status effect that is used by all enfeebling spells.

Implemented Spells:

Addle - Increases the targets casting time and lowers their magic accuracy. The exact formula is not known, but the best available information says that the raw value is ~30%, and is boosted to ~50% if Saboteur is active, so this implementation assumes that is the case.

Temper - Grants the target the effect of Multi Strikes, which gives them Double Attack.

Formula used from BGWiki:
-Enhancing Magic Skill < 360 : DA % = 5%
-Enhancing Magic Skill ≥ 360 : DA % = floor( Enhancing Magic Skill - 300 ) ÷ 10 )
-Cap: 20%

TODO: Spell animations, confirm ability animations.
RDM: Fix High Level Spell Animations

Fixed the following animations:
-Gain-STR
-Gain-DEX
-Gain-VIT
-Gain-AGI
-Gain-INT
-Gain-MND
-Gain-CHR
-Addle
-Temper

Special thanks to @teschnei for helping me find the animations.
RDM Spells/Abilities - Incorporate Feedback from @teschnei

Addle: Use negative power values so that addMod/delMod can be used on effect gain / loss respectively. Makes it read less confusing

Spontaneity: Use flag to delete effect instead of explicit check. Thanks for the pointer about this, I didn't realize how all these flags work.
SQL: Promathia phase 2 group, Prishe family, Prishe and Selh'teus skills
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
CORE: fix crash when using Reward with no head slot equipped
Merge pull request #284 from korietsu/master

Sky Blue Teleport NPC ID and Event Updates
Merge pull request #270 from starlightknight/high-level-rdm-support

Attempt to implement remaining RDM Spells and Abilities
SCRIPTS: some of Promathia form 1 TP moves
SQL: promathia form 2 family
CORE: some changes to target finding to include mobs and players of same allegiance
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Fix missing status require lines that caused start-up crashes.
Implement missing FoV food effect. Added check to existing foods to ensure no double food effect icons on players. Tested thoroughly.

...Also GoV foods and prowess effects included, even though player can't access yet. I just want to minimize changes to same the enumeration lists while I finish the menu because git is being a git about stash-save and stash-pop...
SCRIPTS: added the rest of Promathia's TP moves, Prishe's TP moves and Selh'teus's TP moves
Fix effect flags...Revert accidental commit of a check on a mob that the guts GoV weren't ready for yet.
Merge pull request #287 from TeoTwawki/misc

Fix missing status require lines that caused start-up crashes, add FoV food effects.
CORE: fixed a crash with global messages
SCRIPTS: small fix to Wheel of Impregnability and Bastion of Twilight
Merge branch 'master' of https://github.com/DarkstarProject/darkstar