Merge pull request #8 from ekt7be/master

progress on personal player menus
fixed controller bug
fixed controller with sdl.dll
ai in basic enemy uses willCollide
beginnings of a skill bar
color changes
skill bars of peace (switch skills from skillbar ez)
added a thing to build fonts (uses vs 2010)
fix font build stuff
fix font 2
skillbar now uses sean's "inventory" variable
changed skillbar controls
Clint: added the sword slash animation. Deleted outdated animation classes. Added title screen background.
Merge branch 'master' of https://github.com/seanKenkeremath/Seizonsha
Clint: Removed extra folder
Sean: abstract enemy class with pathfinding, centered skill bar, sprite scaling
more enemy abstractions.  Removed willCollide from pathfinding for now.  Skeletons have slash animation
keyboard flag for input.  made Skillbar compatable with controller.  alpha on slash attack
organized skills.  added affect area and change logic for skill effects. Replaced magic strings in node mappings.  Abstract Weapon class
more instructions for play testing.  longer time between waves.   shorter attack distance for skeletons.  healing touch doesnt kill you