Modus Veritas

I couldn't really find any data on what the miss rate is, so I just used
an existing ability resistance function. Also, I prevented it from
stacking more than a couple times to prevent 18 SCH shenanigans.
Added Modus Veritas, helix fix

Helixes DOTs were doing 0 damage if the initial spell got eaten by
stoneskin.
Modus Veritas not on NMs
Migrate blind bolt effect from core to scripts

Remove the case for blind bolts from battleutils, rewrite effect in lua
script.
Revert "Migrate blind bolt effect from core to scripts"

This reverts commit 511cd176e09268a2e9017a4734231712cb299fe6.
Revert "Revert "Migrate blind bolt effect from core to scripts""

This reverts commit 11500a5adf6961de93625347bedfd5dc0c1dda84.
Migrate blind bolt effect from battleutils to lua

Removed case for blind bolt in battleutils
Added it to scripts\global\items
Merge branch 'master' of https://github.com/MarkWaldron/darkstar

Conflicts:
	scripts/globals/items/blind_bolt.lua
Correct comments in Blind Bolt lua file
Add check for immunity to blind
SCRIPTS: removed debug prints in meteor.lua
CORE: What the hell was that even doing there? >.>
SQL: fix synth level for corsair's gun and jadagna -1 desynth
add fane hexagun, blunderbuss, mars's hexagun desynth, musketoon & desynth, and paktong bullet

thanks mrpresident
CORE: fixed an issue with client side spell cooldowns
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Merge pull request #316 from maxtherabbit/master

SQL: fix synth level for corsair's gun and jadagna -1 desynth
Merge pull request #315 from MarkWaldron/master

Migrate blind bolt effect from battleutils to scripts
Merge pull request #311 from Jupiter065/modus_veritas

Modus veritas & helix fix
Database added missing npcs in talacca cove for corsair cs
Fix mods on Spaghetti Carbonara