* Removed actorL_face()

+ Use pos3L_face() instead.
* ui lua integration: split non-ui specific lua part to client level
* Removed G_ActorVis' 'from' parameter.

* It was never really used and was inconsistent with the usage of
  G_ActorGetEyeVector inside the function.
* Reduced scope.
* Introduced AIL_tusforshooting()
* Minor Spanish translation update.
* Added AIL_class()
* Doxygen.
* Set Edict::AI::subtype to something useful (Alien team only)
* Non-hardlinked cgame-skirmish shouldn't crash on battle end anymore.
* ui lua integration: extending ui-node behaviour using lua defined methods
Merge branch 'master' of git://github.com/ufoai/ufoai
* ui lua integration: continued development, some fixes

* fixed control creation based on components
* implemented texture
* implemented textentry
* removed leading newlines from .map files
* replaced and removed tex_buildings/carpet016.png due to licensing/copyright issues
* ui lua integration: continuing implementation

* implementation of [] operator on the node
* implementation of onViewChange event in lua
Merge branch 'master' of git://github.com/ufoai/ufoai
* Tiny fix in spanish translation.
* Doxygen.
* Intruduced AI_HasLineOfFire()