compress iteminfo

Conflicts:
	src/item.cpp
increased iteminfo height depending on TERMY
CBM reshuffle

Breaks the CBM butchering flag into three groups:
CBM_CIV, found on shockers, drops the common bionics.
CBM_SCI from scientists gives augs slanted toward their needs, and
CBM_OP gives augs that a bionic operator might have.

And yeah, you can have those augs when you cut them out of Cpl. Heston's
Cold Dead Corpse.  Created zombie_bio_op, a buffed soldier zed with
shocker counter and a nasty melee special.
init logging after all filenames are set.
add DebugLog init
minor tweak
fix inconsistency
Tweak bio_op, remove template

Dialed down the loot and changed the color scheme.  Let me know if
you've got any better ideas for the contrast on that zed.

(Needed two shotgun blasts to the head in gun-trials.  I like it!)
yup
remove space from translated string
Merge branch 'minortweak' of https://github.com/Lain-/Cataclysm-DDA into Lain--minortweak
Implemented lua accessors to item groups.

This allows to add or remove items to/from groups using lua. The sample mod implements a simple "blacklist" feature that only blacklists spawns, not recipes.
Added a generate_wikidocs.lua
Conflicts:
	src/mtype.h
	src/tile_id_data.h

Straightforward.
Fix for V search crash issue #6900.
Extended wrapper generator with the ability to have a different cpp_name and lua name for attributes.
Added/changed several itype wrappers.

I changed a few attributes from their previous names to make them have the same name as in the JSON. Modders are more likely to be familiar with JSON than with C++.
line_to won't crash now when drawing from/to same spot (#6900).
Forgot the return.
Merge pull request #6949 from KA101/CBMReorg

CBM reshuffle