Ignore CodeAnalysisLog.xml and Debug dll's
Optimizing block placement

Don't place blocks on the map if they already exist
Making call to IsOwner less ambiguous

Call IsOwner instead of Name == R.Owner.Name

Making call to IsOwner less ambiguous
More descriptive variable names
FIX: don't need to be owner to setMute
Invert if statements in teleport for clarity

Makes it more readable.
FIX: setting room title must satisfy both conditions
TODO for worldUrlParsing added
Decreasing var access in Player.cs
TODO for changing function signuature in PlayerArgs
Auto code cleanup

This is an automatic code cleanup.
FIX: outer top and right edge would not be cleared

The room is now completely cleared.
Invert if for conciseness
Combine separate clear maps into one method

Combining two slightly different clearmap methods into one.