Started working towards guaranteed and batched UDP messaging
Progress in new networking architecture
Unreliable part of syncing works now with new architecture
Changed sync messages sent from server sides to commands.

Doing stuff doesn't work yet though
Corrected one check in SyncManager and now everything seems to be working
Migrated action effects to new system
UserCommands use new UDP-system now
Reduced amount of object allocations related to messaging
Started working towards Sender API where commands can be sent to only targeted clients
Merge branch 'udp-guarantee' of https://github.com/dnyarri/Arkhados
It seems that it's possible for at least two players to play at a same time