Added model bake event, ISmartBlock/itemModel, Block.getExtendedState, IExtendedState and IUnlistedProperty

ModelBakeEvent allows mods to insert custom baked models, much like TextureStitchEvent allows to insert custom textures.
ISmartBlock/ItemModel allows model to get the block/item state for rendering.
IExtendedState allows to use properties that shouldn't be enumerated (IUnlistedProperty).
Example implements this: http://imgur.com/a/FyyJX
![example screenshot](http://i.imgur.com/sjZY6gu.png)
How to get a non vanilla texture to load here? Been reading vanilla source code for about an hour but I don't see no direct way to add textures to the texture atlas