Fixed a regression with level 10 and 20 hit caps.
Added rules for what int mobs need to not attack red cons and how much food and drink is taken per stamina update.
Added mod hooks for food/drink values and mob aggro.
Added quest functions for getting/setting hunger and thirst.
Removed redundant Innate Metabolism checks.
Fixed some lua stuff I bork.
Merge pull request #80 from josheb/master

Fixed a regression with level 10 and 20 hit caps.
Added rules for aggro and hunger as well as script commands for manipulating hunger.
Fix for special atk sql missing a type.
Fix for a crash in quest manager setanim.
Fix for pfs_list not compiling on x64 windows.
Fix for bot pet spell buff corruption
Removed Common Profiler and Zone Profiler.  They're well past outdated status and are just code bloat.
Merge branch 'master' of https://github.com/EQEmu/Server
Fix for training skill bailout when you can train the skill but not at the current level.
Add /pet hold on and /pet hold off support for UF/RoF
Fix for segfault in Database::CheckStatus() when using MariaDB.
Changed SummonItem to no longer recharge 0 charge items
Fixed issue with #showstats window, should probably be refactored to completely use stringstream or to_string whenever VS2010 support is dropped
Merge pull request #81 from vexyl/master

Fix for segfault in Database::CheckStatus() when using MariaDB.
 Fix when the random +1 tick is added to nerf extension focus effects to where they should be
fixed issue with stackable items summoning with 0 charges
Added IsBuffSpell(spell_id). This will return true if the spell would end up having a duration, which will mean it would end up in one of the many buff windows on the client. This just makes sure the spell has a buffduration or buffdurationformula, which means the calculation will return a duration
Replaced all instances of CalcBuffDuration being used to determine if a spell was a buff with IsBuffSpell
Removed Mob::HasBuffIcon since it does the same thing IsBuffSpell does in a more convoluted way and had a rather missing leading name
Fixed issues that arose from the 10/03/2013 changes
Fixed more instances of AA timers being eaten

Every time I touch zone/AA.cpp to fix timers it gets uglier.
This should fix the bug reported here: http://www.peqtgc.com/phpBB3/viewtopic.php?f=17&t=14125
It should also fix AAs not being reset when it when you have no buff slots free (confirmed on live)
Simplify conditional linking with libdl