Updated FML:
MinecraftForge/FML@e8b60441ccca8cccdc130560b4c8bf400aebc605 Reload game settings after mod loading is finished to capture mod keybindings. Closes #378
MinecraftForge/FML@399770e572c9177babfb65a27280253023db2d9e Kill the modEventTypes list, register anything that extends FMLEvent, Fixes MissingMappingEvent handler, and any futureevents added.
MinecraftForge/FML@b7ad532ab5eb3e00d77ffde946d25675c9f69cf7 Re-enable post initalize texture pack reloading to allow Icons to be registerd through any init phase.
Fixes stencil bits not existing in Minecraft's framebuffer causing stencil test to not work.
Merge pull request #995 from iChun/master

Fixes stencil bits not existing in Minecraft's framebuffer causing stencil test to not work.
Make StructureVillagePieces.Village public.
Implement simple hash based equals in Fluid ContainerKey.
properly implement equals, sod off Player.
-.- Both null combinations.
MinecraftForge/FML@ef07de4f65ea16e1db1467845e316cb4c7d01a1f Fix hard link to DedicatedSerever when opening a LAN connection causing stalls on connecting.
This correctly uses the world height less one block for placement of a
Door.

Required for placing doors inside a littleblocks area.
Merge branch 'master' of https://github.com/MinecraftForge/MinecraftForge.git into permissionsAPI
Merge pull request #998 from Eurymachus/master

This correctly uses the world height less one block for placement of a door
Merge branch 'master' of https://github.com/MinecraftForge/MinecraftForge.git into permissionsAPI
Some patch work
Expose the commandSet to modders using the Forge AT
Minimize CommandHandler patch, by moving some of my helper methods to a new class
EntityPlayer always returns true for canCommandSenderUseCommand, to allow permission checks to take place
Patch NetHandlerPlayServer for command blocks to use permission checks