Revert "Apply hleDelayResult to sceMpegAvcCsc"

Fix video 's screen dislocation in Bleach heat of soul 6
#5535
Fix nonblocking ptpConnect on Windows

According to
http://msdn.microsoft.com/en-us/library/windows/desktop/ms737625%28v=vs.85%29.aspx
"[...] it is not recommended that applications use multiple calls to
connect to detect connection completion.  If they do, they must be
prepared to handle WSAEINVAL and WSAEWOULDBLOCK error values the same
way that they handle WSAEALREADY, to assure robust operation."

Ideally socket->state should be set to a different state and select()
used to poll sockets until state can be switched to closed or
established.  Changes to socket->state are visible to games as so
probably should not be done without testing.
Fix minor typo in comment.
Skip a bit of work when syncing video/audio.
scePsmfPlayerGetVideoData() writes every frame.

Thought it didn't due to dcache not being invalidated.  Fixes #6085.
Prevent a crash on bogus data in psmfplayer.
Add a delay when setting the psmfplayer file.

This roughly matches the delay that occurs on a real PSP, during which
other threads can run.
Check scePsmfPlayerStart() params like the PSP.

It doesn't care if there's actually audio data here.
Delay scePsmfPlayerStart() when seeking.

It seems to only delay when it was already playing.
Validate and report initial psmfplayer playMode.

We only support play and pause, but they're the only ones I've seen.
Don't allow seeking without an EPmap.
Merge pull request #6104 from unknownbrackets/psmfplayer

Recopy the video in between frames in psmfplayer, other minor fixes
Update submodules
Merge pull request #6100 from sum2012/sceMpegAvcCsc

Revert "Apply hleDelayResult to sceMpegAvcCsc"
Merge pull request #6101 from hilesaz/master

Fix nonblocking ptpConnect on Windows
When reporting module versions, include devkit ver.

Looks like this'll be the ticket for scePsmfPlayer, which has different
functionality in different versions (including when and how end of video
is flagged, which FF2 depends on.)

Now let's see what versions are out there.
Avoid a race condition during game shutdown.

Hoping this is it.
Oops, dumb mistake in reporting.
Merge pull request #6106 from unknownbrackets/ui-tweaks

Avoid a race condition during game shutdown
Update native (Travis buildfix attempt.)