Fixed issue with shotgun pump appearing lower than it should after changing ammo types.
Fixed crossbow reload issue where the player could always play the reload animation.
Removed nonexistant minirictusfire object from gldefs
Fixed issue with nopool shotgun pump appearing lower than it should after changing ammo types.
Added crossbow models and created tsp_usemodel cvar, which is set to false/0 by default. If set to true/1 then crossbow bolts will use models instead of voxels, intended for gzdoom players as voxels are inefficient in gzdoom and zdoom does not support models. This is explained in the in-game startup console text.