Detour separate call (proof of concept)
Add logic and fix offset.
Fix buffer overflow in RecomputeVersusCompletion
Refactoring
Detour template stripped and modified. Now we have new detour way: single
call (see on_warp_call_get_player.h/cpp)
Remove earlier added func "replace_call_addr" in asm lib
Move warp logic to new detour
Use original funciton result if no player found in GetPlayerByCharacterDetour
Clean codepatch folder
Remove unused declaration
RecomputeVersusCompletion: add error message if try exceed buffer size
Add missing copyright docstring
RecomputeVersusCompletion: Add workaround for team switching logic to prevent possible buffer underflow
Tiebreak fix added
Add replace_call_addr function to asm lib
Tiebreaker reworked to called when chapter scores are equal.
Previous version use survivors count and used defib. in each team
Remove useless comment from scripting .inc header
Fix "typo"
Update CTerrorGameRules structure
Merge branch 'dev'
New version is 1.1.0.0
Add simple usage example for new API