Finished up the prelimnary framework for the UI
There is now a display when you pick up a new ability
(not that they actually drop yet)
changed the import settings for all used sprites so that now platforming blocks are 1x1 in unity units.
had to fix all of the colliders to compensate
missed a few colliders and some of the ground check transform locations
Added in AbilityPickups and AbilityBoxs
AbilityPickups give the player a new ability on collision
AbilityBoxes can be opened to drop a new ability pickup
To add these I had to change the ability icons from textures to sprites so I had to relink the ability prefabs to their icons
Fixed a bug where the health bar would be drawn tinted grey if the last ability was on cooldown