Added draft alpha presentation
Added support for larger tile sizes
Fixed CUDA rendering of voxelization.

Updated alpha presentation and readme with image.
Still defaulting to GL since its faster.
Added alpha presentation pdf.
Recovered non-windows support with cmake

Updated CMake file to add the new source files.
Updated project plan image
Refactored Voxelization

Now more memory efficient, can do 1024^3 voxelization.
Got version working on Ubuntu 12.04 with CMake. Needs to be verified and cleaned-up on a windows machine before merging into master.
Made windows fixes
Added textured cow

OBJ contains vt coords
objLoader extended to load the tbo
Update README.md
Add simple octree structure
Made fix that fixes linux again.
Merged with octree changes.
Merge pull request #4 from wang1262/linux

Linux
Got rid of duplicate octree files in windows directory. Added createOctree declaration to main.h to fix build errors.
Merge remote-tracking branch 'origin/master' into include_directories