Rapier balancing

Pure:
H2t2 KB reverted back to 0.3 (Last commits rapier changes remove 1hkoage
so this is unnecessary)

Phalanx:
F1t1 locktime from 0.35 to 0.3, ends a bit later to allow for comboing
into f2 on all swordtypes but scim, B2 on scim
F3t1 ends later BECAUSE I'M CURIOUS

The goal here being to create a t1 punish game that's on par with other
characters, but is still vulnerable enough for fast spamming to have its
gaps.

Rapier:
Per xehanoth's suggestion, trying out dot product damage multiplier at
1.5 (from 1.4)

The idea here being that the (very needed) lower rapier multihit damage
takes too much away from the weapon, and that this should increase t1/t3
damage a bit too compensate.