Added useless files and changed Makefile.
Start implementing Image. Bugfixes in Makefile, Vector and Color.
New Image and Texture class. Very limited in features yet.
Fixed bug: Mesh now renders correct number of vertices.
More work on textures, added some exceptions and merged all into one file.
Created HotTexture: You can change some sample parameter and fill texture with data.
Added ImageBox (performs type erasure)
Added loadJPEGImage, Image cleanup, general cleanup, added static logger functions, fixed texture coords in Geometry
Essentially nothing...
fixed stupid compile error
added typedefs for textures
added missing overloads for nearly every important type for setting uniform values
Wrote first draft of Quaternion class
Increased stylistic consistency
Included Quaternion.hpp in lumina.hpp
Fixed compile time errors in Quaternion
Created TransformationMatrices.hpp skeleton
Initial draft of TransformationMatrices.hpp
Rename TransformationMatrices.hpp
Included Transformation.hpp in lumina.hpp