push Readme
@atomix initial commit . Wow First Atom is born
Merge branch 'master' of https://code.google.com/p/atom-game-framework
Change the structure to include all main components
@atomix . Add other components of Atom framework. AtomEditor, AtomScripting, AtomDB, Atom2D
@atomix Huge changes

+ Update AtomCore :
   + Logic, Trigger, Fx, Cinematic, Execution, Entity
   + Add Mulova, Collections, Monitor, Pool, Cache
   + Add a lot of interfaces
+ Update Atom2D, Structure . Support spine, TimelineFX
+ Update AtomEditor. Add FX, Particle Editor
+ Update AtomScripting
@atomix Another huge changes :

+ Change structure of AtomEditor now under SGMedia flags.
+ Change in ManageX to migriate and impose Netbean openide API
+ Remove assets stuffs from Atom2D and moved to AtomExAssets instead
@atomix

+ Fix broken groovy files in AtomEditor
+ Categorize Effects assets in Atom2D
@atomix Fix the 2d ParticleEffect and Layout editor
@atomix: Changes in Atom2D, AtomCore, AtomEditor, AtomScripting

+ Atom2D : FX and Particles, edtiors and components
+ AtomCore: FX and Particles. Add Animation and Automatic part of FX framework
+ AtomEditor : : FX and Particles, edtiors and components
@atomix: Change the structure of Atom2D and make Atom2DEditor.

+ Changes in ManageX API, going to complete Action, Memeto
+ Changes in Swing editor stuffs.
@atomix : A lot of changes:

+ AtomCore Clean API , focus in Component frameworks  and FX
+ Atom2D supports tiled, GridMap
+ AtomEditor Clean API, support DataStructure integrated with Preon
@atomix: Another huge changes in AtomCore,Atom2D,AtomEditor,

  - correct a lot of configuration in projects xml
+AtomCore:
  - add support for Space, Repository, Chain, Flow, Proxy, Logic, State, FX
  - clean Task, Actor, Manager,Monitor,Spatial,Math,Cine,FX API
  - additional depend in CommonMath
+ Atom2D
  - improve GridMap and partitioning
  - Support Tiled,TilingSystem, polygonMap
+AtomEditor
  - clean the API
  - Add main editing funtions
+ AtomEditor2D
  - Add basic Map editor
@atomix: Critical changes in Atom framework:

+ AtomCore:
 - Refactoring GUI packages to support new features. Generic Element framework, CSS
 - Support Relate pattern.
+ AtomEditor:
 - Clean & Refactoring the Managers packages.
 - Support Memeto pattern.
@atomix: Biggest changes since version 1.0 to make stable version 1.1

+ AtomCore:
   - Remove dependency in Groovy. Move groovy facilites to AtomScripting completely
  - Add annotations for core elements including patterns
  - Support various concurrent methods
  - Support AtomActor instead of using Gpars actors.
  - Support misc Event mechanisms
  - Support Logic and Rule inferences
  - Move DataStructure and Algorimths to Utils.
  - Support a lot of datastructures: Trees, Graphs, Serializer, MVCC
  - Support Repository and in memory DB
+ Atom2D:
  - Support 2D geometry and partitioning : GridMap etc
  - Improve tiling system toward automatic tiling
+ AtomEditor:
  - Improve transform tools
  - Concepts for Memento patterns
  - Improve swing facilities
+ AtomDB
  - Minors commit. Preparation for next huge commits
@atomix: A clean up changes to reach 1.1 -> going to import and merge all changes from external branch for the coming release!!

+ AtomCore:
   - Rename some Helper -> Utils to prevent confusing between them
   - Fix Actor, Event and Tasks API
   - Import and move complete to JRS 305 javax.annotations instead of AtomConcurrent annotations.
   - Logic :
      - Support annotions base for input mapping
      - Fix Command's bound and
   - Stage:
       - Fix SoundManager, merged with CineSoundManager
   - World:
       - Basic implementation of Enviroment API
   - Utils:
      - Basic implementation of Party API
      - Fix a lot in datastructure collections
+ AtomEditor:
   - Stage some GUI images
+ Add AtomDocumentation for online wiki and websites.