Fixed energy turret special effect not stopping problem. (moved starting effect to activate)  Might be better to have it in DoCycle but not specify repeats as DoCycle can be called after Deactivate, and repeats are kinda pointless if your spamming the effect.
Started working on Projectile Turrets, ammo consumption kinda works but unloading ammo only unloads 1 at a time.
Implemented a laser crystal damage and consumption check (UNTESTED!!!)