Render duck image (incorrectly)
Fix conjoined player bodies on level start
Draw physics debug shapes after sprites
Associate dummy duck image with duck body and load that way
Disable vsync
Move duck body origin to bottom left corner, to correspond with libgdx
sprite position origin
Adjust duck sprite size
Create AssetManagerPlus, which can handle the loading of PhysicsBody
EditorLoaders
Load duck body from AssetManagerPlus
Abstract out some things into EntityFixtureDef