-Added some more error protection code to SectorObjectManager internal refresh
-Fixed more bugs with entity disposing

-Disabled ship tool blocks for now (buggy at the moment)
-Overhauled data locking/updating for SectorObjectManager
-Fixed some misc code for floating object cleanup function
-More attempts to fix up some entity delete weirdness

-Added 100ms min time for calls to LoadDynamic() to improve performance
-Rounded entity distance values on entity list
-Changed multiblock to use new class instead of Type. Includes type, color, and orientation for block definition

-Added some performance metrics to PluginManager
-Finally fixed entity delete and got it working properly with all objects on client!
-Fixed entity bug with max linear velocity
-Added PowerReceiver class to interface with internal power receiver type
-Started work on adding power receiver to BatteryBlockEntity
-Enabled merge block, turrets, and ship tools
-Attempted to fix concurrent modification exception with objectBuilderList
-Overhauled resource locking and dynamic loading of object managers
-Fixed some more bugs from the last object manager overhaul

-Added total power and available power properties to cube grids