Pyro:
 * Health 700 -> 620 (below the 2 Defender threshold).
Jack:
 * Cost 650 -> 600
Moderator:
 * Range 410 -> 420
 * Significantly increased turnrate and turret turnrate.
Rocko:
 * Health 480 -> 450
 * Range 460 -> 450 (same range as before KR's buff).
Merge branch 'master' into balance
Shieldbot commit.

Dirtbag:
 * Cost 35 -> 30
 * Can now attack at melee range with a low DPS weapon.

Bandit:
 * Cost 80 -> 75
 * Range 240 -> 245

Outlaw:
 * Speed 1.5 -> 1.9

Improved Bandit, Outlaw, Warrior, Venom, Redback, Duck, Archer and Pyro Unit AI. They are now more cautious with things which have lower range than them.
Implemented Sak's Phoenix hit reliability change (as he missed git).
Reduced Plane, Drone and Krow HP by 1/11th (it makes some nice round numbers). Krow and Pheonix were buffed by a few HP to make roundness.
Reduced AA damage by 1/11th except for Trident because it is to be rebalanced.
Tarantula:
 * Reload Time 2 -> 1.9
 * Damage 200 -> 220
Reworked Trident:
 * Cost 400 -> 320
 * Health 1500 -> 1200
 * Now has 540 burst damage with 11 seconds reload similar to Defender.

Added a custom param to Trident and Defender weapon which can be used by the UI to properly display the burst.
Merge pull request #18 from RyMarq/master

Experimental Sea Balance: Requested for balance branch
Rapier has disruptor missiles with awesome purple effects. It is no longer a Core Ape and is now a Support Gunship.

Conflicts:
	LuaRules/Configs/timeslow_defs.lua
reduce Rapier DPS by 20% to compensate for slow
minor adjustment to purple missile ceg
forgot rapier script
Merge pull request #20 from Anarchid/balance

Merged Purple Rapier.
Revert Sea Balance PR merge.
Merge branch 'balance' of https://github.com/ZeroK-RTS/Zero-K

Conflicts:
	units/shipscout.lua