Added a class User which inherits from player. This makes it possible for two users to play against each other. Now two users play against each other by default.
Added the game log again. Currently it displays the draws and when a draw is not allowed.
Merge pull request #21 from samni698/gameLog

No comment needed.
Changed so that Player is an abstract class instead of an interface and created the AI class.
Merge branch 'master' of github.com:marsj725/TDDD49 into twoPlayers

Conflicts:
	GUI/BoardGUI.cs
	GUI/MainWindow.cs
	Mediator.cs
Added so that the log says who's turn it is if the user tries to click on something else than its own pieces.
Merge pull request #20 from samni698/twoPlayers

Added a class User which inherits from player.
Added database class with most functions working ... there is still sometesting and a few who are still not ready ... I added a comment at the end which you should look at it's supposed to be saved as an board or something the engine can actually understand :)
Added a connection to the database
Merge pull request #22 from marsj725/pawns

Pawns
Merge branch 'master' of github.com:marsj725/TDDD49 into AI

Conflicts:
	Player.cs
Updated so that the sqlite file is ignored by git.
Made a simple AI which first chooses a draw where an opponent is killed and if it can't kill the opponent it chooses a random draw.
Changed the gitignore to ignore orig files.
Merge pull request #23 from samni698/AI

Ai
Did some changes to the Database so it should be functioning now, will still have to redo some code as i have to build in linq support. Made a few changes to Board and Piece to ensure compability
Merge pull request #24 from marsj725/pawns

Did some changes to the Database so it should be functioning now, will s...