Updated mac_src.pro to start compiling again
Added multimedia & new ui files
Added GLU

Added GLU to the src.pro file for OSX. I never compiled Mudlet before
on Qt 4.8+, which is where GLU was change d to an explicit dependency
instead of implicit (only compiled it on Qt 4.7 and below).
Updated mac to use yajl2
Updated new files to get compiled in

Removed GLU as well as I experiment with the best way to link against
it on OSX.
More compile improvements
Fixed lua_yajl to compile
Removed warning of unused variables

… because boost is generating 1,400 lines worth of warnings when built
with clang.

There's a way to include such that it doesn't trigger unused variable
warnings, but that's an exersize for later.
Cleaned up comments

No need to leave cruft. They can be found in git history if needed.
FIxed hardcoded release mode

… now I can finally build in debug!
Cleaned up comments
one attempt are fixing the variables view

Now however the discrepancy has been reversed and the hiden variables
now has an extra space instead of being bigger than the others.
Merge branch 'mac-ui-fixes' into mac-compile-fix
Fixed 'show hidden variables' button underlap

Fixed it by adding a space to the distances between elements in the
left panel. I'm not sure where did all of the margins come from - it
could be Qt5 being more specific about its margins now.
Merge pull request #1 from vadi2/master

Fixed Mudlet crash when downloading an MMP map
Started on a script to create a self-contained Mac install
Made build script copy mudlet-lua into the package

qmake at this point copies mudlet-lua data into the .app package, and
the mac-deploy.sh script successfully packages a .dmg with mudlet-lua
inside it.

Now all that remains is to adjust Mudlet to look for mudlet-lua when it
loads wherever OS X puts it (that needs finding out).
Mudlet now luads LuaGloba.lua, but nothing inside it

Mudlet can now locate and load LuaGlobal.lua, but nothing inside it
works.

Additionally, Mudlet now has to be built as a .app bundle on a Mac
because LuaGlobal will only be found that way - which is fine as .app's
are the preferred Mac distribution method, and it's no extra resources
to make one at compile time.
Completed loading of LuaGlobal

LuaGlobal is now properly loaded, and it can load everything else
within properly.
Fixed OSX mounting to be proper

Awkwardly enough, using ./mudlet.app to specify the exact location
revealed some bugs in macdeployqt or OSX - the .dmg's were
un-demountable by users. Using just 'mudlet.app' fixes this.