SDK: remove duplicate code in AbstractSceneExplorer's constructor
One constructor with the shared logic, other constructor are just sugar
SDK: fix "Add Control" to JmeAssetLinkNode (no more NPE, and correct display and edition)
Merge pull request #144 from davidB/fix_sdk_addControlToLink

Fix sdk add control to link
 * Add new flag to Platform enum which specifies if its 32-bit platform or 64-bit.
 * Add new but currently unused native extraction engine which supports user-specified native libraries as well as deferred extraction of libraries.
 * Ensure the statistics properly represent number of objects / triangles / vertices rendered when using instancing
 * Deprecate texture wrap modes not supported in OpenGL 3
 * Make sure engine is not using them anywhere
 * Put comment markers around imported library contents when loading shader
 * Fix "m_LightPos redefined" shader compile error in PostShadow.vert
* Put the shader compile log on the next line so its slightly more readable
 * Fix two more un-compliant PostShadow shaders
* More javadoc in NativeLibraryLoader
 * Added GL interface generator tool
* Use relative path to find renderer source code for GLAutoGen
 * Capabilities are now parsed and a GLCaps final class is generated from them
Made the Material Editor properly handle the new -LINEAR statement of j3md when parsing material parameters
* When renderer class is processed by GLAutoGen, perform auto-replacement against generated interface
Merge branch 'master' of github:jMonkeyEngine/jmonkeyengine
Fix badly specified RGB10_A2 format
Merge pull request #148 from abies/master

Fix badly specified RGB10_A2 format
 * Fix Remy's grammar and spelling