Fix for stackable items being unmoveable when charges=0
Fix for special attack NPC_CHASE_DISTANCE to now work correctly
Perl export: NPC GetAttackDelay
Perl export: NPC GetAvoidanceRating
Perl export: NPC AddMeleeProc
Special Attacks will no longer be able to hit immune to melee / bane only flagged NPCs.
Merge pull request #317 from Leere/chargesfix

Fix for stackable items being unmoveable when charges=0
Fix for NPC ranged procs
Switch path stuff to vectors

This should be more CPU cache friendly compared to lists so should
be faster. (profiling looked promising)
RoF2 fix for being unable to close bags by right clicking or open multiple bags.
Perl: NPC AddRangedProc(spellid, chance)
Perl: NPC AddDefensiveProc(spellid, chance)
update
Merge pull request #318 from KayenEQ/Development

Misc fixes / Perl exports
NPC ranged attack projectiles will now do damage on impact.
Uses same rule as the client version.
Merge pull request #319 from KayenEQ/Development

NPC ranged attack projectiles will now do damage on impact.
EQStream changes as recommended by a community member in private.
Clients will now receive exp / faction from their swarm pets kills ect.
Debug >= 11 compile fail fix
std::deque is a much better fit, should have bit better performance
Merge pull request #320 from KayenEQ/Development

Clients will now receive exp / faction from their swarm pets kills ect.
Finished lining up the RoF2 Player Profile Struct.  Zone times are now normal, and everything from the PP is accurate in game now.
Fixed zoning after death for RoF2.
Check DivineAura in TryWeaponProc, should resolve #321
(RoF2) Fixed Leadership AA Purchasing and Recipe Search by correcting opcodes.