Parenthesize some damage calculations to make them a bit clearer.
Shift the map when the player is flung.
Give the hulk and brute a very damaging fling attack.
Nerf the heavy power armor just a little to keep it from making you invulnerable to the hulk fling attack.
Use the right index to avoid a segfault when recording damage.
Fix message generation.
Add the usual dodge chance for the brute and hulk smash attack.
Have smash attack cost moves, derp.
Clean up damage calculation a bit more.
Extract damage dealing and adjust for the amount of velocity lost by an impact.
Draw frames as we fly through the air.
Improve message display in smash attack.
Back off on frequency of smash attack.
Use average of damage value before and after armor absorption to inflict pain.
actually average the numbers instead of just adding them together.
Handle the case where we re-enter the advanced inventory and move or pickup all.
Caltrops wreck wheels
BSTS - missing space
OverlaysTweak

Males and females can have separate overlays now.
Make lighters variable-charge-when-spawned.

This severely reduces the chances of finding a "full" 100-charge lighter
by biasing the random generator toward producing more low-charge
lighters. There's about a 50% chance of making them between 1-22
charges, and about 75% to be between 1-67 (unless I'm doing my
statistics wrong, which I may well be doing).