Vault Wardens must hate you to seal doors (9196)

A warden must be nearby and have you as a foe to seal doors.
Otherwise, it's possible for a wandering summon or undead pal to
aggrevate the warden and then whack you from across the map. The
door-sealing mechanics are tied to you being the target, so it
doesn't make that much sense to allow wardens to target your summons
without rewriting that code.
Don't dereference a potentially null foe.
Tweak miscast summon numbers a bit more (theTower, #9197)

Some of these numbers were unintentionally high because of off-by-one
errors in counting loop iterations. Fix those and tweak a few others,
and change all the loops to use > 0 so confusion is less likely.

<theTower> 1-3 for spatials, 2-3 for aboms, 1-3 worldbinders, 1-2 common
           demons, 2 shadows, 2-4 giant mites, 1-2 fire vortices, 2-5
           random_mobile_monsters
Simplify?  Condense, anyway.
Monster Enslavement and Control Undead; give latter to anubis guards.

Monsters will only attempt to enslave your allies; Control Undead works
against anything undead in LOS (and breaks charms you've placed undead,
so they can re-Control your own controlled undead).

Yes, friendlies can use these spells; those doing so charm enemies (or
remove hexes).
A primitive implementation of monster Inner Flame.

Leverages the new "hex an ally of the target" logic for enslavement;
also targets the ally immediately afterwards for maximum explosive
factor.
Don't unintentionally buff mass confusion (gammafunk).
Don't describe quivered items as 'worn'
Fix Ash warning formatting (_Jordan_)

It is, wielding a scimitar of fixed bugs.
De-nerf FeMo (9169)

Fighters get !might now, and felid fighters specifically get
an extra 2 weapon skill. I strongly doubt that FeMo will be
'too strong'.

This partially reverts commit f05240ed176f5420229e56e39752b6794.
Reduce caustic shrike spawn frequency and band size.

Shrikes were responsible for a larger proportion of Depths kills than
seems desireable, so I've cut their spawn rate by 50% and afjusted band
size, usually downwards.
green rat -> river rat
make river rats amphibious
Nerf caustic shrikes, readjust spawn and pack size

After discussing in -dev, decreasing HD by 2, decreasing damage by 10%,
and slightly raising pack size and spawn rates. Spawn rate is still lower
than yesterday.
Properly handle autopickup for VS/Formicid under Sac Love. (HilariousDeathArtist)
Update changelog slightly.
Remove death knights

This zealot didn't add any particular novel experience, given that the
pre-temple gameplay is pretty similar to Necromancer, and starting w/
Yred means losing the interesting experience of picking a god in the
dungeon.
Remove the letter 'z'
Add androsphinxes

Implicitly.
Fix some pronouns

For the incredibly tiny number of cases in which it matters.