From #1454, small edit to TrackballControls.js to zoom properly with an OrthographicCamera
Created a `TrackballControls` for `OrthographicCamera`
Removed `checkDistances` and associated variables
Create webgl_video_panorama_equirectangular.html

Hello,
here is an example forked from webgl_panorama_equirectangular.html to map video texture instead of a still video. Just add a textures/pano.webm equirectangular video file. I tested it with some material I have, I need to clear the possible copyright issues with the author, let me know if you are interested.
Thank you for your work,
Cheers,
    Beer4duke
allow 2 fingers pan in TrackballControls.js
remove 3 fingers controls from TrackballControls
fix 3 fingers pan removal in TrackballControls.js
Included changes from branch by @crobi, which correctly exported the rotation for bones. His old branch was made before the newest exporter which supported multiple animations. This exporter merges the two branches together.
fix 3 fingers pan removal in TrackballControls.js
Found one more spot from existing exporter that needed to be merged into new exporter.
Update WebGLRenderer.html

line256 If forceClear is true(,) the depth,
Fix node.js build script error (Headers not commented)
Geometry.merge(): Check that geometry is instance of THREE.Geometry.
Reverting PlaneGeometry and CircleGeometry to use Geometry.
Fixed TransformControls.
Moving WIP geometries to examples/js/wip.
Updated builds.
Fixed minecraft example. Continue using new geometries.
Merge branch 'fix_node_build_header' of https://github.com/zz85/three.js into dev
Editor: Fixed duplicate FancySelect.setValue calls. Fixes #3907 and #4698.