Workaround for graphics glitch in Phantasy Star Portable 2
Move the hack from GPU/GLES/StateMapping.cpp to GPU/GLES/ShaderManager.cpp
Make sure no NaN goes into projection matrix.
Merge pull request #7069 from level99procrastinator/depth-range-hack-for-psp2

Workaround for graphics glitch in Phantasy Star Portable 2