Removing weird JSON instances. We’re going to introduce new Mesh stuff for JSON parsing.
Added Resource.Mesh, for handing mesh via resources!
Available, which exports anything about loaded resources.
Merge branch 'json_map' into resource
Export list, typo.
Resource.load and unresolvedMeshes.
Typo.
VertexFormat is in Resource.
Mesh and model in Resource.
Typo.
Light in Resource.
Update Available.hs
Change Available’s resource method, and export list of Resource.Mesh.
I don’t know.
loadVertexFormat.
All resources can now be loaded.
Merge branch 'resource'