(GX) Don't clear analog_state at start of gx_poll
(PSP) Keybinds from RGUI should work in-game now
(XDK) Comment out set_rumble for now - seems to auto-apply
strongest vibration from the beginning - would have to look
how to reimplement this
(Rmenu) Rename render_background to rmenu_render_background
(RMenu XUI) Stub rmenu_xui_render
(360) Add HAVE_RMENU_XUI hooks to file_list.c
(XDK360) Take out fetch_directory_entries
(XDK 360) Take out all subscreens
(XDK 360) Remove references to subscreen XUI menus
(Rmenu XUI) Entries get filled in now - now to get internal
state sync right between menu_common and RMenu XUI representation
(RXUI) Cleanups
(XDK360) Build fixes
(XUI) file_list - use XuiSetCurlSel for file_list_pop
(XUI/Menu_common) Set current selection per action
(XUI) Build fixes
(XUI) Use XuiListSetCurVisible instead of XuiListSetCur
(Menu) Isolate menu ptr selection code to separate file  menu_navigation.c
(RXUI) Build fix
(RXUI) Replace manual clearing of selection_ptr with menu_navigation
equivalent
(XUI) Update labels