12-83 Shader set is exporting with some minor mismatches in data
Image slots 7 thru 9 process. Clamp mode and Image scale import and
exporting for 12-83 material
shader.
lighting value 1 and 2 connected to fresnel and fresnel factor
Set mesh_hasnormals to false for 12-83 skin type mesh, now exports with
all values correct.
Changed lighting effect from fresnel to custom value and added ui to
support. changed material normals check for mesh export.
fix bug on export for bdfadenode for skyrim model.
Merge pull request #177 from Ghostwalker71/feature/12-83_shader_export

Feature/12 83 shader export
Beginning to add BSEffectShaderProperty support
split offset and scale into separate def blocks. further progress with
BSEffectShaderProperty
Optimized import for materials to remove some duplicated code while
allowing more objects to be processed. repositioned some value sets to
allow blender 3d window to show alpha more accurately.
more optimizing and advances on effect shader export side
Further progress on BSEffectShaderProperty. Added custom float for
emissive alpha value.
Changed starting scene to use the new material view added in 2.72
Corrected texture offset and scale for export.
Fixed import of texture offset and scale
Experimental check for bsShaderProperty without texture set. This avoids
importing an invalid shaders from strings that link to texture set in
the first shader on the string.
Merge pull request #188 from Ghostwalker71/feature/12-83_effect_shader

Feature/12 83 effect shader
optimised shader import and fixed a small bug that wasn't allowing
shader flages to set.
Merge pull request #189 from Ghostwalker71/optimize/shader_import

optimised shader import and fixed a small bug that wasn't allowing
Optimize version import set
changed several try to if statments in collision import and one if not
to if in nif import.