renderer plugin : DrawText method
MD5 hash function added for meshe; default rendering order set to 10000
new rendering pipeline : plugin interface modifications
new rendering pipeline : rendering interface modification continue
new rendering pipeline
bug correction in UnsetFx method
BuildText() function completion
RenderingQueue::build_output_list() : clear internal maps for each call
rendering queue : metrics added
meshe : fixed a bug in md5 hash computation
rendering queue cleaning function implemented
rendering queue : sorting nodes to optimize rendering
rendering queue sorting for optimization : some bugs fixes
VSphere class added; README.md updated
rendering optimization : chunk at the rear of the camera are not rendered
some fixes
drawable interface : SetNodeFromPassSpecificFx() method added
LOD management classe added
lod integrated in transformNode
basic LOD management for meshe chunks