poop
merge?
extendcombat branch test
added broken player health display bar
click attack - melee on queue pos 0, else ranged
basic player crit attacks added
added ap for potion use, arbitrary cost currently
Crafted a new rendering system. Merged the old entity stuff messily with it.
Crafted a new rendering system. Merged the old entity stuff messily with it.
Back to proper queuing images that update when monsters are killed
Drawing bg tiles underneath the monsters
Moves Sprite to Render module. gave creatures the healthbarparameter. Implemented endless enemy generation
added heal spell
trivial main changes
resolved merging?