Flurry system.
Events fixed (I hope...)
Flurry system done. Every event implemented.
Flurry system fixed. FlurryManager is now MonoSingleton
Last improvements to Flurry system.
Flurry system again. Fixed logEvent() in Start() function and OnApplicationQuit() function.
Merge remote-tracking branch 'remotes/origin/Flurry'

Conflicts:
	Game/Assets/Death/Death.unity
	Game/Assets/Death/Scripts/Buttons.cs
	Game/Assets/MainGame/Camera/UpgradeButton.cs
	Game/Assets/MainGame/Donut/Scripts/Donut.cs
	Game/Assets/MainGame/MainScene.unity
	Game/Assets/Menu/Menu.unity
	Game/Assets/Shop/Scripts/Buy.cs
	Game/Game.userprefs
	Game/ProjectSettings/Physics2DSettings.asset
Flurry merge
logo metadata
Merge branch 'master' of https://github.com/PMGK-Gr1/TheGame