Started work on debugging collision detection, will remain separate from master until fixed.
Slight fixes, still not ready.
PointInFace is once again implemented. Collision detection doesn't work once artifact is rotated.
Merge remote-tracking branch 'origin/Collision_Fixing'

Conflicts:
	DirectX11 AA2/Debug/DirectX11_Starter.exe
	DirectX11 AA2/Debug/DirectX11_Starter.ilk
	DirectX11 AA2/Debug/DirectX11_Starter.pdb
	DirectX11 AA2/DirectX11_Starter.sdf
	DirectX11 AA2/DirectX11_Starter.v11.suo
	DirectX11 AA2/DirectX11_Starter/Debug/CL.read.1.tlog
	DirectX11 AA2/DirectX11_Starter/Debug/CL.write.1.tlog
	DirectX11 AA2/DirectX11_Starter/Debug/DemoGame.obj
	DirectX11 AA2/DirectX11_Starter/Debug/DirectX11_Starter.log
	DirectX11 AA2/DirectX11_Starter/Debug/DirectX11_Starter.write.1.tlog
	DirectX11 AA2/DirectX11_Starter/Debug/GameManager.obj
	DirectX11 AA2/DirectX11_Starter/Debug/Rune.obj
	DirectX11 AA2/DirectX11_Starter/Debug/vc110.idb
	DirectX11 AA2/DirectX11_Starter/Debug/vc110.pdb
	DirectX11 AA2/DirectX11_Starter/DemoGame.cpp