Try to load scripts from the cache for a script component before trying to load them asynchronously so that script instances are ready right after calling entity.clone()
All components that load resources now first try to load them synchronously from the cache
Fixed typo
Updated documentation to match the changes made in commit aacaba942df47d3cd09fc20e08792999babb748c
Merge pull request #23 from emddudley/master

Updated pc.scene.procedural documentation to match API
Disable blending for post effect quad rendering.
Added LINELOOP and TRIFAN graphics primitives
Merge pull request #30 from emddudley/master

Added LINELOOP and TRIFAN graphics primitives
Updated docs for pc.scene.Model.
Merge branch 'master' of https://github.com/playcanvas/engine
[FIX] Shadows for orthographic cameras. Also removed all dynamic allocations for directional shadow casting lights.
[RELEASE] v0.154.0
[VERSION] v0.155.0-dev
[FIX] Phong shader generation where there are no lights enabled.
[RELEASE] v0.154.1
[VERSION] v0.154.1
Merge pull request #18 from playcanvas/feature/synchronous-clone

Feature/synchronous clone
Added pc.scene.GraphNode#insertChild, Modified pc.scene.GraphNode#reparent to accept an optional index, Added related tests
[FIX] Negative animation speed now works
Allow requests that return status 0 to succeed if they are for local files, so that IOS web views can load playcanvas applications