- Added icons to HUD to indicate element functions
- Added rangefinding and target ID to WeaponController for AI and UI use.
- Altered targeting reticule to indicate weapon ranging and status via coloured quadrants around the centre. Decreased reticle size to be less obtrusive.
- Linked AI to aimRange and aimTag variables for more intelligent targeting and firing.
- Made AI recalculate combat route if enemies have moved outside of the fire arc - mechs will now turn to face enemies out of fire arc instead of running on idiotically
-Tweaks to coilgun projectiles and accuracy to prevent two shells fired from adjacent guns from colliding in front of the mech.
-Tweaks to HUD
- Added explosion sphere rim-lighting shader
- Implemented collision damage
- Added tracer round effect to raybullets
- Added smoke particles for heavy damage
- Altered overheat material to darker orange
- Minor alterations to effects
- Altered jumpjet behaviour - jets are now charged by holding the module button, and jump on release. Mech cannot be maneuvered while in the air, and will maintain the momentum it had as it was jumped.