projectile visuals template
Merge branch 'BurakPod' of https://github.com/Lifespark/LifeSparkDev into BurakPod
alternative networked creep
Change camera view on selecting target
use photonView.instantiationData to instantiate creep property
reimplement networked capture
ranged attack
Merge branch 'BurakPod' of https://github.com/Lifespark/LifeSparkDev into BurakPod
continuous shooting
Merge remote-tracking branch 'origin/master' into BurakPod

Conflicts:
	LifeSpark/Assets/_Scripts/Managers/CreepManager.cs
	LifeSpark/Assets/_Scripts/Units/LaneCreep.cs
Merge branch 'BurakPod' of https://github.com/Lifespark/LifeSparkDev into BurakPod

Conflicts:
	LifeSpark/Assets/Photon Unity Networking/Resources/PhotonServerSettings.asset
	LifeSpark/Assets/_Scenes/MainMap.unity
	LifeSpark/Assets/_Scenes/Startup.unity
	LifeSpark/Assets/_Scripts/Units/Player.cs
continuous shooting with target death detection
preliminary attack and hit objects
preliminary attack/hit objects
Attack object

Attack object and derived objects and their corresponding fields in the
player class
Melee Attacking

Change m_baseAttackType to get melee attacking
Merge branch 'BurakPod'

Conflicts:
	LifeSpark/Assets/Photon Unity Networking/Resources/PhotonServerSettings.asset
	LifeSpark/Assets/UnityVS/Editor/UnityVS.VersionSpecific.dll
	LifeSpark/Assets/_Scripts/Managers/CreepManager.cs
	LifeSpark/Assets/_Scripts/Units/LaneCreep.cs
	LifeSpark/Assets/_Scripts/Units/Player.cs