Update Kevin.lua

if you dont set this value to 3 you will go into an endless loop on saying "mission" to kevin.

this is where you will loop back to if not set to something higher then 2
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elseif player:getStorageValue(Storage.postman.Mission04) == 2 then
			npcHandler:say("You have made it! We have enough bones for the fund! You remind me of myself when I was young! Interested in another mission?", cid)
			npcHandler.topic[cid] = 15
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