seperate render and gameStep
decoupling game and render loop, not finished
finally implemented assigning rule layer, setup code should be cleaed up
hacked together importing rule :)
ui rearange, give moe energy for debug
implemented deleterule
implemented multiple import/delete
sometimes the refresh of the list gets triggered BEFORE import or delete is finished
solved timing bug when adding/deleting rules the refreh gets triggerd after transaction finished, not individual operation although there is only one operation)
trying to seperate gameLoop and renderLoop, wierd
fixed bug in resizing code (missing reference, I want typed JS!!)
fixed scroll enable, implemented parallax scrolling (but need more layers :)
cleanup
fixed scroll bug
started shieldGenerator shader ;) documentig colissions but it's hard atm
shot/shield interactiion debugging
shield works now but palette is not nice, TODO: enemies only from top and fading palette
added color transitions in palette