Using element-by-ray implementation of xml3d
Added Avatar_Collision Client script
Implemented function to get hitpoint with avatar mesh on ground in client
Adapting camera position to correct y value as entity is now moving in all 3 dimensions (i.e. y of entity cannot be assumed to be 0)
Added simple Gravity plugin project

Conflicts:
	FIVES.sln
Added Placeholder for groundlevel function wrapper
Added function that puts mesh on ground
Added function that stops avatar movement if avatar collides with geometry
Deactivated dynamic adaption of clipping planes
Added references to other plugins on simple gravity plugin
Implemented registration of gravity component with drag attribute
Added Eventhandlers to gravity to operate on position changes
Completed registration of events in gravity
Implemented KIARA service to set drag from client

Conflicts:
	WebClient/scripts/communication/fives_communicator.js
Renamed "drag" attribute to "groundLevel"

Conflicts:
	WebClient/scripts/communication/fives_communicator.js
	WebClient/scripts/resources/scene_manager.js
Avatar Plugin loaded first on client side to ensure avatar entity guid is known when list of objects is retrieved
Added handler to avatar collision script that performs collision computation on position changes of the avatar entity
Removed reference that was not needed
Better parameter name for service handler function
Added comments