Enemies update

Don't actually merge this yet, just wanted to send out the e-mail.  I messed with the AI pathfinding quite a bit and I think it looks much better.  It's still not implementing A* or anything but the only time I've seen it get stuck was on Antigua and corners.  It also occasionally asks for a new waypoint to patrol to and that has gotten it out of everything except for Antigua after me running it for like 15 minutes with a fast speed.  I'm gonna start working on consistent rum damage now.  Let me know how you guys think this AI looks alright.