I have clydes AI working. That means every ghost AI chasing works now. Fleeing is much easier. I have optamized the ghost path calculations and the drawing methods a little bit. Would still like to do more on that end but first I need to get more features done.
PacMan and the ghosts can wrap now. Lay down hot rhymes and all that. Its hacky and I want to fix it but it works for now.
PacMan and friends cannot phase through walls anymore. Fixed that bug. Flee AI now works but ghosts turn into blue squares when they flee.
I did some housekeeping in the pacman.js file. You will notice new files pacGhost.js pacPlayer.js and pacControls.js. Also there is a slider now in the top right corener(thats where is should be). Thats for time manipulation. It doesnt work right yet I am working on it. This isnt deployed.