Re-organizing the code to separate platform dependent code, this process
is not complete.

the currently run desktop version loads a bunch of Spheres with the
brick sprites, don't ask why, it'll change soon

The applet project imbeds the code in a webpage(no user interactions
yet), viewable at Applet/Test/index.html, when this is more complete
I'll put it up on the internet. Applet/test.jardesc should contain the
needed info to replace Applet/test/App.jar to update the imbedded
version.

There is a lot of trash in the root dir of the Desktop version, I'll
clean it up soon.

There are 7 classes inside Desktop:

Main.java:
	This is the execution start point, You'll need a different one of these
for each platform

Collision_Controller.java:
	same as before, handles user input and sets up the model, ect...

PC_ResourceLoader.java:
	implements a platform independent interface for loading resources that
implement the resource interface, this one makes PC_Resources.
	
PC_Resource.java:
	implemnts the Resource interface, used to store information about
loaded objects.
	
Collision_View.java, Data_Panel.java, Drawing_Panel.java:
	the graphics and ui classes.