Removed interceptors from some loops because weird units make things crasch
Added carriers manager to be RangedManager
RangedManager now creates sub units and micros them as ranged units.
Added scarabs to the exceptions in buildordersearch
Added the unitClosestToEnemy to call rangedManager
Impemented a deafult behaviour for Carriers, works fine when they are not Defend.Idle
Merge branch 'reaverManager' into develop
Tweaked the carriers to stick with the army a little more