Fixed glass shattering bug. Added in player reload.
Commiting the HUD Prefabs/Game HUD.prefab and HUD.cs.
Added a ammo gui in player script
Merge branch 'master' of https://github.com/dadamitskiy/Scarlet-Metaphor

Conflicts:
	ROGProtoPrototype/Assembly-CSharp-vs.csproj
	ROGProtoPrototype/Assembly-CSharp.csproj
	ROGProtoPrototype/Assets/Scenes/first.unity
	ROGProtoPrototype/ROGProtoPrototype-csharp.sln
	ROGProtoPrototype/ROGProtoPrototype.sln
Ammo ui stuff
Fixed HUD positioning.
Modified HUD tutorial.
Added Health Bar ui
Merge branch 'master' of https://github.com/dadamitskiy/Scarlet-Metaphor

Conflicts:
	ROGProtoPrototype/Assembly-CSharp-vs.csproj
	ROGProtoPrototype/Assembly-CSharp.csproj
	ROGProtoPrototype/Assets/Scenes/third.unity
	ROGProtoPrototype/Assets/Scripts/Player.cs
	ROGProtoPrototype/ROGProtoPrototype-csharp.sln
	ROGProtoPrototype/ROGProtoPrototype.sln
	ROGProtoPrototype/ROGProtoPrototype.userprefs
door sprite