Add results of kikoff-meeting and initial brainstorming.
Add unity-specific items to .gitignore
leonardo setup

added empty unity3D project
added test cube
added networking etc.

create server, join server, spawn player, move player,
added bundle identifier for test build on android
add floor teleporting system

Prefab FloorTeleporter can be placed in the scene, on collision the
player gets teleported as specified.
Floors above the current one get disabled.
add first test lvl

really just some walls created in sketchup
fixed floor teleport issue

when playing with multiple players, one player teleporting would also
affect the other player’s view when enabling a higher floor. Fixed
issue by increasing the gap between floors and not enabling/disabling
them at all.
add masterCamera + dragToMove

added script that allows to explore the level from a top view by
dragging
add switch floor in master's camera
add role selection

currently it’s still possible to have two players with the same role -
can be fixed later though
add first radar prototype

Currently very buggy but it kind of works.

Current bugs:
- only player who opened server can see the radar
- other players don’t see their own radar, yet the player who opened
the server can see all of them
- as not all roles are recognized in the beginning, their radars remain
at the starting point until used. possible solutions: don’t start the
game (and the radar) until all 4 players joined - or hide radar, if
other players have not yet joined the game.
fixed radar bugs

only player who opened server can see the radar:
solved by sending own role via rpc every 5 seconds. Therefore players
who recently joined eventually receive the information and can display
their radar appropriately.

other players don’t see their own radar, yet the player who opened the
server can see all of them:
fixed by if(networkView.isMine) around certain code blocks

as not all roles are recognized in the beginning, their radars remain
at the starting point until used. possible solutions: don’t start the
game (and the radar) until all 4 players joined - or hide radar, if
other players have not yet joined the game:
should resolve itself as soon as all players participate in the game.
fix or workaround currently not needed. (purely visual issue).
add player can get caught

added CatchPlayer script. cops measure distance to the player. If they
get in range, it gets recognized.
add escape zone
add master toolbox and placing hints

master has got a toolbox on the left side of the screen.
he can drag and drop an object into the world, which later could be
used as a hint location for the player or wall to block cops etc.
add valuable objects

can be picked by the player
can be delivered to the escape zone

bugs still occur when:
-player didn’t create server
-cops didn’t recognize player as „Player“ yet, due to a fresh game (5
seconds tag push)
-sometimes (don’t know when exactly) error „RPC couldn’t be called due
to network bla bla“ occurs.
add player detects masterTarget on radar

Only one masterTarget can be placed by the master.
When creating a new one, the old one gets deleted network wide.
add potential action camera

still needs adjustments though..