Let's try this with the Erebus first, and make some reflect textures
Shader file for erebus
Fix erebus shader
Cubemap the gak's armor
Also the gakermor texture
Rename pyria.shader to player_pyria.shader to match the new files (I really think this sort of thing should be done more often to keep things organized)
Reflections for Ignis and Pyria. Only armor, no skin or hair
Less reflectiveness for Pyria and Ignis, and don't forget Seraphina
Lastly, give the umbra some reflectiveness as well
Also make the gak a little less reflective
Stronger reflections for Erebus, nigga got metal armor
Umbra isn't cool enough, he gets less reflections
Average reflections a bit on the erebus
Separate Seraphina into her own shader
Ah, didn't know Nyx had her own texture
Merge branch 'master' into mirceakitsune/player_cubemaps
As suggested by nifrek, don't reflect glowing areas on player models. Small excepsions (such as eyes) are left.
Leave some glowing parts on the Erebus a tiny bit more reflective, given they represent shiny metal or glass
Merge branch 'master' into mirceakitsune/player_cubemaps
Reduce the intensity of all cubemap reflections, to fix strong reflections washing out player colors as well as looking bad