Rotating to look blown in wind almost works. Constraining within a max rotation is not quite there yet.
Fluffs rotate correctly for a range of angles (most obtuse).
Fluffs in front shake a lot.
Sooooo close.
Starting fluffs popping back to rest position.
Reset fluffs to resting orientation when stopped.
Changed player1 stopping threshold in swaying scene.
Small Changes
Merge branch 'develop' of https://github.com/setrapp/Bond-O-Friendship_Production into develop
Simple Connection Prefab
Properly pushing fluffs back and constraining.
Cradle 3 Scene, Mip maps to Seed 2 texture, changed simple connection mass settings
Only reset to resting on the first frame of stopping.
Merge branch 'feature/following_fluff' into develop

Conflicts:
	Assets/Prefabs/Fluff.prefab
	Assets/Scripts/FluffSpawn.cs
	Assets/Scripts/PlayerInput.cs
Gradually move fluff back to resting direction when slowing down.
Swaying fluffs on a FixedUpdate, allowing for actual swaying when turning by not worrying about accidental jumps between slowing and not slowing.
Merge branch 'feature/following_fluff' into develop
Fixed some absorbing bugs.
Trying to only check collisions with fluff once.
Merge branch 'develop' into feature/Cradle_3
Fixed picking up fluff directing.
Merge branch 'feature/following_fluff' into develop
Added to Cradle 3 Scene