Cell.use checks instead of just minuses. Yay for code!
Adds more flashlights to the brig.
Fixed client side UI failure caused by apostrophes in text.

Updated the Chem Dispenser UI with an Energy bar.

UIs attached to the Chem Dispenser will now update on recharge(), recharge now recharges 1 every 15 ticks instead of 2 every 30 (to make it feel more fluid).
Merge pull request #3627 from Faerdan/dev

Fixed client side UI failure caused by apostrophes in text.
Merge pull request #3625 from Erthilo/dev

Megaphones, robot health analyzer, eye dropper delay, rigged cells explode in more scenarios
Merge pull request #3621 from alex-gh/multiple_pills

It is now possible to create multiple pills at once in the Chemmaster
Changed pin to a 4 digit number. Game year standardised to this year +544.
Added vacuum flask to bar.
Changed icon path for custom items due to compile times.
Fuel tanks explode from fire.
Readjusts pill chems due to overdose. Adds pill dissolve logging.
Gas mask filters Plasma and N2O.
Recommitting PA sprites by Flash Kirby.
Overdose added. Most chemicals over 30 units now cause constant toxic damage. Alcohol tweaked, excessive alcohol is poisonous. Chemistry-Reagents reorganized. Side effects removed. All toxins moved to toxins parent.
Internal bleeding tweaked. Cryo and Bicaridine will prevent IB from bleeding and getting worse. Bicaridine over 30 units will slowly heal IB. IB cannot be completely healed by bicaridine until 10 minutes after getting IB. Bleeding rate for IB reduced.
Merge branch 'dev' of git://github.com/Baystation12/Baystation12 into dev
Silent fix for megaphone.
Fuel tanks uses explode() proc.
Moved gas_filter_strength out of clothing and into gas masks.
Fixes for monkeycubes.