several changes:

CraftInfoState: add status
CraftWeaponsState: add all (researched) weapons to the list
	regardless of, if in base stocks
Map: advanced drawing cyle is OUT again.
	- add a wounded icon to soldier rankIcon, if wounded
	- remove small digits usage.
	- add marker for unconscious Soldiers
	- change border markers to different scang surface
MedikitState: add TU of medic; health, energy, morale of target
TileEngine: let explosives move down diagonal walls, same as FoV.
DogfightState: change MousePresses to MouseClicks (LMB only)
	- except preview pane, which is RMB.
RuleCraftWeapon: format
RuleResearch: format
Tile: new function, getHasUnconsciousSoldier()

update Options.cfg
add Geoscape palette
Ruleset: increase Workshop space needed for craft construction
	- change order of Craft Weapons.
	- add researchReq. for Craft Weapons
		- should be purely for show in CraftWeaponsState