Add AngelScript header into built-in 'install' target. Closes #121.
Add *.bak into git ignore pattern.
[ci skip]
Clean up build scripts to adhere to format convention.
Enhance scaffolding task to show real path after new project creation.
Fixed depth getting unnecessarily reset when ping-ponging rendertargets for a pass that both reads & writes the scene viewport.
Do not set null material textures to allow pass-global textures to persist throughout a rendering pass.
Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit.
Renamed the "prealpha" pass to "postopaque" (will break custom techniques and renderpaths referring to prealpha.)
If a scene pass has nothing to render, skip it completely during View processing, including rendertarget allocations. This makes the refract pass free when there is no refractive geometry.
Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes.
Added node (prefab) save mode to AssetImporter.
Improved "Scene model" documentation page to mention scene load/save and prefab instantiation.
Added AssetImporter option to restore earlier behavior, to flatten scene hierarchy in scene mode.
Added reflection related functions to Plane. Fixed rendering a SkyBox from multiple views during the same frame. Better error message in ShaderCompiler if input file can not be opened.
Travis CI: API documentation update at 2014-01-15 20:49:20 UTC.
[ci skip]
Reflection plane support in Camera. Reflection plane clipping not yet implemented.
Take audio buffer length properly into account when calculating SDL fragment size. Fix mixing one sample less in SoundSource mixing routines, which would lead to audio artifacts. Closes #130.
Added IsInside() to Rect & IntRect. Closes #128.
Added conversion of Plane to Vector4.
Travis CI: API documentation update at 2014-01-16 14:11:42 UTC.
[ci skip]
Added Development Base. This sets Debug Information for Debug Builds to /C7 and none on Release Builds. Modifies the install settings and ignore flag as well.
Modified Sound to provide its own unique category for UI sounds