Cleaned up foodID's. All combos should now have a unique mealID
Fixed breaking ice always creating salt water.
Added remote check to TEFoodPrep
Offset slots to temporarily fix armor calculations.

Oddly it appears that this might also fix wolves and bears not doing damage.
Version Bump
Re-examined decay code to work out some unintended kinks. Turns out that temp was being calculated incorrectly.
Pre-78 food can't be put in vessels or food prep slots.
Trimmed some garbage from IAnimal that wasn't being used and corrected some derps in chicken code egg laying behavior.
Nest Box should no longer recognize chickens
pheasant should no longer have chicken animalTypeId
Fixed upper half of player inventory drawing too big a rectangle.