Began transition to modern ogl
Added new font file
Changed some things
Added shader class
Changed some things
Started work on the shader module
codectrl now uses ShaderProgram class
ShaderProgram now handles texture unit binding
Changed code relating to sampler uniforms in shader.py
Added shape drawing example code
Changed codectrl to use simplegl
Removed crud
Moved simplegl into its own package
Added drawing cursor and selection highlight in codectrl
Made codectrl.py 90 char line wrap