host change
test case
added player copy constructor
stupid player copy
-1
userAction initialization
added Pot copy constructor
flop copy
started bet to pot animation
Merge branch 'master' of https://github.com/srhee91/PokerGame
test case
added a ton of ongoing mode stuff, untested

popups: allInConfirm, raiseInvalid, lostGame.  check/call bet/raise are
distinguished; raise amount is checked; player folding is checked;
collectBets() added,;
implementing winnerByFold
Ongoingmode nullpointer fixed
initialized raiseButtonString and checkButtoNString
fixed flop state
added render() calls to new OngoingMode popups
moved chip amt update to after collectBets()
I think im done with "If every1 folds"
moved update pot amts into right loop