Engine::
- bugfix. in mv matrix 0;0;0 is the camera position, simplyfied distance computation
Model::Face::
- added computeVertexOrder()
- added computeNormals()
- maybe there is a better place for both, but for now it lives here
Parser::WFObjParser::use Face.computeNormals()
Primitives::BoundingBox::have a computeVertices() method
Primitives::Triangle::fixed wrong import
Primitives::PrimitivesModel::
- have a new class to create models from primitives (WIP), see ticket #34