Make Shift+<Hotkey> queue five units/buildings. Fixes #5544.
remove tank paradrop icon
Configurable ShroudRenderer palettes and readonly state.
Support split sprites for fog/shroud.
Use TS shroud artwork.
Merge pull request #5757 from pchote/tsshroud

Use TS shroud sprites.
Remove redundant FindActorsInBox helpers.
Add World parameter to Target.FromOrder.
Add World parameter to Target.FromCell.
Add World parameter to Util.BetweenCells.
Replace CPos.CenterPosition -> Map.CenterOfCell.
Remove WVec.ToCVec.
Replace WPos.ToCPos -> Map.CellContaining.
Remove conversions between legacy and world types.
Remove CVec -> WVec conversion.
Update ShroudRenderer.cs

fix typo
Cache tileset lookup in map so GetTerrainIndex and GetTerrainInfo need not repeat it every time.

The lookup accounts for ~50-60% of the time spent in GetTerrainIndex and GetTerrainInfo, and these methods themselves can account for up to 1.3% of total CPU used so this is a small but measurable win.
Fix fallout from tech-capture changes
Merge pull request #5763 from obrakmann/build-shift+keypress

Make Shift+<Hotkey> queue five units/buildings. Fixes #5544.
Merge pull request #5762 from obrakmann/fix-tech-capture-fallout

Fix fallout from tech-capture changes