OBJLoader and FBXLoader provide Vertices with position, texCoords, and normals

Both the object loader class and fbx loader class create a model and fill the vertex and index buffers. The vertices in the vertex buffer contain the position data, the texture coordinates, and the normals provided from either the obj or fbx file. The renderer's createModelFromFile() takes in the filepath to either a obj or fbx file, as well as a pointer to a vertex buffer pointer, and a pointer to a index buffer pointer. Based on the file extension, the file is parsed and the model is created.

I have rendered both file types and verified that the texture coordinates and normals are parsed. The next part that needs to be worked on is using the texture coordinates with a texture file to apply the color values to the model. Please check my code so we can merge and start working on the texture branch.