- Moved Ropepack to Materials.c4d
- Added Original Vehicles.c4d
- Added new resource "Plant Fiber"
- Rope can be build from 2 fibers
- All rope based objects now require rope for construction
fixed spear and bow throwing
Merge pull request #5 from ev1313/master

fixed spear and bow throwing
Merge branch 'master' of https://github.com/gitMarky/gze
- Added really simple Version of a Torch. Can be built with 1 coal and 1 wood at the anvil
- Some minor changes
More userfriendly torch
- Torches now uncover FoW
- Added some debuglogs to BetterVegetation.c4d - it seems to hang in some cases
Cleanup time!
- Adding ambient light not global functions anymore. Requiring to call it via LIGH->AddLightAmbience() gives context and help finding this function!
- Bugfix in Ropepack: Don't call Activate() in Contents multiple times
- Bugfix in Stuck(): Also need to check x+1 and x-1, but dont need to check x,y then
- 2 Bugfixes in PlaceAnimals2 burrow creation: Don't create burrows with non-soil in the middle (suffocates wipf) and remove earth objects at that position
- Torch uncovers a bit more fow
- Torch ambient light correctly centered
Brand new Wompfberry bush with growth and spoiling stagse
- Wompfberries spoil faster
- No Reproduction of trees
- Again made wompf berries spoil faster
- Reduced player view range a bit
- Sunset color a tad less pinkish
- Experimental Feature "Taking 'Clonk' literally" - hitting living beings with an item slows down its speed and triggers Hit()a
Finally found freeze bug when creating vines. Removed debuglogs.
Crows tend to let go of their targets for a while when getting hit
Etwas mehr Flintmaterial, eine debuglog weniger
Bugfix round:
- No resuppluy of clonks and flags
- Flag not collectible
- Torch owner is -1 so it uncovers everybodies FoW
- Crafting Torches yields 2 of them
- Breaking master \o/  Chest placement broken because of non working Placeobjects call
Bugfix in PlaceObjects2, also caused more earth objects to be placed, so reduced earthobj placement
Move treematerial out of solid material when chopped
- Renamed Demoscens into Unfinished
- Removed Wipfrace and Glowingpeak for now (we'll restore these at a later time)
- Tweaked unfinished settlements scenarios a bit
Version bump to 0.2.5
version bump objects