misc: install dynamic renderer in DEFAULT_MODDIR on unix
cgame: shrapnels for explosions (experimental/WIP)
cgame: sounds for shrapnels (WIP)
cgame: bounce some legs instead of barrels
game: print G_PickTarget NULL in dev mode only (vanilla doesn't print
anything)
Merge branch 'master' of https://github.com/etlegacy/etlegacy.git
misc: final fix for this translation
cgame: CG_EntityEvent optimized, clean up
cgame: docu
cgame: debris code extended, notes & clean up
cgame: do bigger steps for pyro smoke trails
game: clean up refs #51
cgame: no need to call random() twice
sdl: Don't add duplicate resolutions to r_availableModes - SDL can give
the same resolution with different refresh rates.
The refresh rate isn't used, so only add resolution to mode list once.
renderers: print warnings when renderer max entities is reached & when
ent origin is invalid
renderers: print more warnings related to limits, r2 clean up
only allo resize events if the game is not in fullscreen mode ,refs #599
cleanup
fixed 64 bit debug build issue
sdl: IN_WindowFocusLost commented out