Physics; nape; add depth value to the debug drawer for now, remove crazy values from the test
Tests; unit; transforms tidy up output for debugging
Input; potential fix #163 #154 and snow-47, in windows on chrome the key up event is sent with a repeat as true for some reason, and only in windows chrome. This should always ensure that up is fired as expected anyway

https://github.com/underscorediscovery/snow/issues/47
Debug; stop key repeat from calling the profiler start repeatedly
Update MeshComponent.hx

MeshComponent now destroys it's mesh when the parent entity is destroyed. Code tested locally.
Merge pull request #164 from JustSuds/patch-2

Update MeshComponent.hx
BitmapFont; alpha-1.0; progress on #98, fix #165
BitmapFont; progress on #98, fix #166 add font options to expose all features easily
BitmapFont; progress on #98 - initial pass on #145 complete, will require better handling of Visual options and have them coalesce
Sprite; point_inside_AABB account for scale (but still not for rotation, using point_inside for transformed sprites)
Utils; text_wrap_column added for convenience
BitmapFont; progress on #98 and #150. Includes dimensions cleanup, widthof, heightof, kerning fixes, and unifying to point_size at all user facing end points. draw alignment code refactored plenty but still wip
NineSlice; fix missing color set on construct. Update test to do this + randomly change alpha on space press
BitmapFont; widthof heightof -> width_of height_of  +consistency
samples; tests; fix incorrect url in empty project and others
tests; wip; add camera bounds test for alpha-1.0 implementation
BitmapFont; dimension -> dimensions_of  +consistency
NineSlice; don't store null colors, as this breaks rendering
BitmapFont; internal function shouldn't public
Maths; : MINOR API CHANGE :  DEG2RAD -> _PI_OVER_180 and RAD2DEG -> _180_OVER_PI . This is more explicit as to what the value is, especially since it is useful for more than just deg/rad as a static value. Added documentation to suggest using degrees() and radians() as those are inline i.e don't show up in final code and make the user code clearer as to intent.