Some more math operations and simplifications.


git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@947 14438d79-0ffd-4333-8ae7-ea2bdd901387
add support for environment mapping on wired ramps if an image was applied

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@948 14438d79-0ffd-4333-8ae7-ea2bdd901387
Minor cleanup to collision code.


git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@949 14438d79-0ffd-4333-8ae7-ea2bdd901387
Merge branch 'master' into dev
Collision test can now take arbitrary CollisionEvent structure.
fix precompiled headers and tweak stereo 3D code

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@950 14438d79-0ffd-4333-8ae7-ea2bdd901387
Merge branch 'master' into dev
Collision test can now take arbitrary CollisionEvent structure.


git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@951 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix warnings & compile errors with VS2013 and update projs

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@952 14438d79-0ffd-4333-8ae7-ea2bdd901387
fix compile error with IC14

git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@953 14438d79-0ffd-4333-8ae7-ea2bdd901387
Added depth bias field to all potentially transparent elements -- needs hooking up to GUI and file I/O!


git-svn-id: svn://svn.code.sf.net/p/vpinball/code/trunk@954 14438d79-0ffd-4333-8ae7-ea2bdd901387
Merge branch 'master' into dev