RagePowder/FollowMe Fix

This one fix is just adding a QSet so you don't have to list every Two-Turn move in the target determination because super long things are stupid, but the moves aren't supposed to draw two-turn moves, so yeah.. 
Anyway, this is going to be a multi-commit fix so I would /prefer/ this not be immediately closed, but if something is wrong in the code a comment would be nice in order to fix it, since there are 5 issues with these moves, yet some are difficult to do so not doing it all right now. 
Your choice though, coyo.~