begin refactoring, moving target selecting methods to targeter,
added eagle ship model
camera position is set relative to size of ship
refactoring of old parts done
added gamepad configuration
needs new refactoring
refactoring to match coding convention
Merge branch 'master' of https://github.com/voxelinc/voxellancer into inputhandler_refactoring

Conflicts:
	src/game.cpp
	src/player.cpp
	src/ui/inputhandler.cpp
	src/ui/inputhandler.h
Merge branch 'master' of https://github.com/voxelinc/voxellancer into inputhandler_refactoring
work in progress
added new InputConfigurator,
finished refactoring of Inputhandler
InputHandler now uses InputMappings
Merge branch 'master' of https://github.com/voxelinc/voxellancer into inputhandler_refactoring
fixed keyboard config bug
coding convention
Merge branch 'master' into inputhandler_refactoring
Switch to HUD::printLine()
Merge branch 'master' into inputhandler_refactoring

Conflicts:
	src/game.cpp
	src/game.h
Merge branch 'master' of https://github.com/voxelinc/voxellancer into inputhandler_refactoring

Conflicts:
	data/voxelcluster/basicship.csv
	src/player.cpp
formating
renaming targeter to targetselector
removing unused methods
relocating comments above method definition
minor cc-adjustments; unified previous and next target selection
fixed more cc stuff
even more cc fixes in inputconfigurator and inputhandler
another bit of minor cc-stuff