Added a Room Exit Editor UI mockup.
Enabled the Save button to the Environment Lighting Editor. It dumps out the EnvR chunk (and all the others as empty files!)
Added the FSHelpers class to add in some helpers for writing Big-Endian values.
Added FSHelpers::WriteArray(...) to make writing byte arrays easy.
Added WriteData to the IChunkType interface.
Added ShoreFadeColor to the Pale section.
Fixed a pretty serious issue with changes to the index fields overwriting values we needed with the default form value. Oops!
Fixed a read error in Pale's Chunk type that prevented it from reading the correct Ocean/Shore fade colors.
Fixed BitConverter not returning the correct length bytes (see FSHelper::ToBytes)
Added couple new fields to the UI.
Added DZSHeader::GetChunksOfType(DZSChunkTypes type)
Updated Lighting Editor to use this. (Simplifies code)
Changed the clear color of the GL control because I feel like it.
Fixed FSHelpers::WriteString writing one less character than the strings length.
Added the SCLS Chunk and made the Exit Editor functional!
Changed Exit Editor and Lighting Editor to only save the chunks they modify (still individual output!)
Renamed RoomExitEditor to Exit Editor because apparently some stages can have exits!
Renamed assembly from "WWActorEdit" to "WindViewer".
Added a Wiki button to the Help Menu.
Added SpawnpointEditor UI Mockup.
Added Plyr Chunk with Serialization/Deserialization.
Added FSHelpers::WriteFloat
Added the Spawnpoint Editor to the Tools menu.
Fixed Player chunk not loading correctly.
Added Stickywindows. This causes the forms to stick to each other. It's kind of like the poor mans dock for floating windows.
Merge pull request #11 from LordNed/master

Updated Environment Lighting Editor