Explosive fix

Fixed: https://github.com/KoffeinFlummi/AGM/issues/727 via the method commy suggested.
Fixed: https://github.com/KoffeinFlummi/AGM/issues/731 using forceWalk + putDown animation

Tested for detonator (clacker) in trigger menu (shows message when no triggers are available)
Made it so it is possible for the cancel of the selectMenu to be set.
Made it so explosives set the cancel to move to previous menus for most things.
Added a remote exec for setting the direction of spawned explosives (hopefully fixes that bug).