Fix order of wrist and hand joints in Leapmotion controller
Control "hand" joint with wrist position estimate if no "wrist" joint
Add text overlay textWidth() method
Auto-size load URL and file menu items in editModels and newEditEntities

And fix a couple of typos
Merge branch 'master' of https://github.com/highfidelity/hifi into lobby
Add overlay getProperty() for text overlay "text" property
allow AnimationHandle to be set from AnimationDetails
Add position vector and color object script value examples

OverlayPropertyResult type is needed to successfully move QScriptValue
objects from QScriptEngine in Overlays to QScriptEngine in script.
sepearate looping logic from AnimationHandle
sepearate looping logic from AnimationHandle
some cleanup
first cut at migrating entity animation frame calculations to use AnimationLoop
add some debug
Add property getting for all 2D overlays
fixing up animation loop issues
cleanup
add animationSettings property to model entities
partial work on blending of animation settings
Merge branch 'master' of https://github.com/highfidelity/hifi into animationUnification
Add property getting for all 3D overlays