msm: mdss: add support to validate pixel extension calculations

If a layer needs a scaling than its pixel extension values are calculated
in the user-space library and passed down to driver. Currently driver
blindly programs these settings to HW without validating for correctness.
This leads to HW hangs and stability issues. Add a proper sanitization
checks for pixel extension and report error back to user-space if any.

Change-Id: I086cf0b23fbccd37a23bb509f067bffdf396c247
Signed-off-by: Ujwal Patel <ujwalp@codeaurora.org>
Signed-off-by: Jeevan Shriram <jshriram@codeaurora.org>

msm: mdss: fix bug for validating pixel extension calculations

While validating pixel extension calculations from user space,
validate the over fetch pixels with image dimentions in both
horizontal and vertical directions.

Change-Id: I8e39e89d9ace8e26237b3b23ca375456abd804a1
Signed-off-by: Jeevan Shriram <jshriram@codeaurora.org>
Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
vfs: fix bad hashing of dentries

Josef Bacik found a performance regression between 3.2 and 3.10 and
narrowed it down to commit bfcfaa77bdf0 ("vfs: use 'unsigned long'
accesses for dcache name comparison and hashing"). He reports:

 "The test case is essentially

      for (i = 0; i < 1000000; i++)
              mkdir("a$i");

  On xfs on a fio card this goes at about 20k dir/sec with 3.2, and 12k
  dir/sec with 3.10.  This is because we spend waaaaay more time in
  __d_lookup on 3.10 than in 3.2.

  The new hashing function for strings is suboptimal for <
  sizeof(unsigned long) string names (and hell even > sizeof(unsigned
  long) string names that I've tested).  I broke out the old hashing
  function and the new one into a userspace helper to get real numbers
  and this is what I'm getting:

      Old hash table had 1000000 entries, 0 dupes, 0 max dupes
      New hash table had 12628 entries, 987372 dupes, 900 max dupes
      We had 11400 buckets with a p50 of 30 dupes, p90 of 240 dupes, p99 of 567 dupes for the new hash

  My test does the hash, and then does the d_hash into a integer pointer
  array the same size as the dentry hash table on my system, and then
  just increments the value at the address we got to see how many
  entries we overlap with.

  As you can see the old hash function ended up with all 1 million
  entries in their own bucket, whereas the new one they are only
  distributed among ~12.5k buckets, which is why we're using so much
  more CPU in __d_lookup".

The reason for this hash regression is two-fold:

 - On 64-bit architectures the down-mixing of the original 64-bit
   word-at-a-time hash into the final 32-bit hash value is very
   simplistic and suboptimal, and just adds the two 32-bit parts
   together.

   In particular, because there is no bit shuffling and the mixing
   boundary is also a byte boundary, similar character patterns in the
   low and high word easily end up just canceling each other out.

 - the old byte-at-a-time hash mixed each byte into the final hash as it
   hashed the path component name, resulting in the low bits of the hash
   generally being a good source of hash data.  That is not true for the
   word-at-a-time case, and the hash data is distributed among all the
   bits.

The fix is the same in both cases: do a better job of mixing the bits up
and using as much of the hash data as possible.  We already have the
"hash_32|64()" functions to do that.

Reported-by: Josef Bacik <jbacik@fb.com>
Cc: Al Viro <viro@zeniv.linux.org.uk>
Cc: Christoph Hellwig <hch@infradead.org>
Cc: Chris Mason <clm@fb.com>
Cc: linux-fsdevel@vger.kernel.org
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
Squash 'enhance power efficiency' patches

Series of patches from NVIDIA on some critical blocking
code paths to allow the CPU to relax instead of busy spinning
thus lowering the load_average and lowering power consumption.

Signed-off-by: Sumit Singh <sumsingh@nvidia.com>
Signed-off-by: franciscofranco <franciscofranco.1990@gmail.com>
fastcharge: backported and adapted for OnePlus One

thanks a lot
@faux123
@DooMLoRD
defconfig: add fast charge