Converted sprite sheet generator into new sample format.

Very straightforward.
Next will be to add a minimal gui for controlling the packing.
Maybe add a configuration file format for things like ignored elements,
specifying origin other that upper-left, etc.
White dot for untextured content.

Let's us keep the same shader bound for textured and untextured
objects we want to draw.
Namespacing in cobweb and getting it to compile.

A touch button covers the whole screen.
Button responds to coordinates of touch, which are weird on laptop.
Button controlled by both touches and mouse.
Click through samples.
Using SimpleButton to create a label button.

Labels are not rendering correctly in new gl just yet.
Text in texture now appearing.

Using different utility draw function.
Button size exposed.
Updates to matrix calls to run with Cinder updates.
Note on what I plan to include in SpriteAnimation sample.

A bare-bones animation editor.
CobWeb behaves more like a normal scene graph now.

Locus can still do its own parenting stuff (at the moment),
but the model matrix stack is pushed and multiplied per level
of the cobweb scene graph.
Menu for PocketsApp faux fleshed-out.

Added names of some planned samples/projects without building them
just yet.
Tiny modifications of working samples.
Previous and next buttons.
Comments, clarification.
Child management improved for moving between parents.

Should behave correctly when directly moving a node from one
parent to another.
Moved puptent inside of pockets namespace.

Bug fixes, compiling against latest Cinder.
Method renaming.
Thinking about formatting.

I like the underscore_style_for_variable_names.