Upgrade Stuff!
Added type and amount variables to upgrade class.
Changed character/player/enemy classes to load stat variables from a map called “stats”. (changed health/movespeed to load from stats)
Wrote character applyUpgrade code.
Wrote applyUpgrade code in UpgradeManager.
Removed duplicate code in EnemyManager.
Upgrades!
Hooked UpgradeManager into MainGameScene
Added Upgrade Text/Prompt. Q to accept, E to reject.
Fixed bug with UpgradeManager.
Randomly Generate Upgrades (Health and MoveSpeed).
Load upgrades from ini file (upgrades.ini)
Moved header line from ConfigurationHandler.cpp to ConfigurationHandler.hpp
Wrote/Created upgrades.ini
fixed collision(finally)
got collision working