increased version number
updated changelog
Use explicit C locale in Misc::StringUtils (Fixes #1216)
Fix travis
updated changelog
Reset item model when reference is reset (Fixes #1628)

This caused crashes when the window was resized after the reference no longer exists (e.g. when a savegame is loaded)
Fix compile error for OPENMW_USE_FFMPEG=0
Fix initializing CharacterController with fists or spell equipped
Cancel queued view mode switch when switching view mode (Fixes #1618)
Merge remote-tracking branch 'scrawl/openmw-31' into openmw-31
updated changelog
Fix not being able to exit dialogue using Escape when a Goodbye link appears
Initialize character skeleton to a suitable pose (Fixes #1473)
Don't crash if certain class doesn't exist
Create shaders on first render in shader based MyGUI manager
Fix dangling model pointer after reference cleanup (Fixes #1653)
Check for container organic flag before checking weight (Fixes #1654)
be a bit more relaxed about allowing - in names (Fixes #1593)
modified GlobalScripts data structures to accommodate targeted script data
include targeted script data in saved games