FULLPIPE: Switch engine to 32 bit
FULLPIPE: Switch graphics to TransparentSurface
GRAPHICS: Rename BS_ to TS_ (for TransparentSurface)
FULLPIPE: Skip internal 565 rpresentation for sprites and directly render them in 32bit
FULLPIPE: Implement horizontal flipping
FULLPIPE: cleanup
FULLPIPE: Cleanup gfx code
FULLPIPE: Fix crash in scene34. Now it is rendered properly
OPENGLSDL: Make workaround for fast resolution changes actually work for WME.

Thanks to fuzzie for noticing this.
OPENGLSDL: Move time stamp for last video mode set after fallback mode setup.
NEWS: Mention OpenGL output.
FULLPIPE: Stubbed sceneFade()
FULLPIPE: Implemented ModalIntro::update()
FULLPIPE: Implement ModalCredits::update()
FULLPIPE: Fixed ModalQuery
ANDROID: Hide system mouse pointer on OUYA
ANDROID: Allow build with non-ancient SDK
FULLPIPE: Draw transparent surfaces
Merge pull request #468 from zeldin/new_android_sdk

ANDROID: Allow build with newer SDK
TESTBED: Fix a typo in the sound tests: s/smaple/sample