SB6 Example: grass (work-in-progress)
SB6 Example: grass
Converted the project to use MSVC
Converted raw OpenGL calls to Qt abstractions
Abstracted the raw OpenGL buffer configuration with Qt
Added Bind class to emulate RAII-style statement for bind/release operations
Cleaned up the Bind class interface
Removed the lambda parameter from _AutoBind because it's unnecessary since the Bind macro can use an extra anonymous block
SB6 Example: instancedattribs
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