Fixed a typo in the DHD background image path
PacketHandler is still excecuting on the client side and not the server side where it should be
Following the Forge Advanced Packet Handler tutorial
Starting to implement the Packet class from the tutorial
Finished all the scaffolding
Moved PacketHandler

from jw.spacedistortion.common to jw.spacedistortion.common.network
Moved SDPacket to a new child package "packet"
Completed tutorial but the packet not sending to server issue is still there...
Fixed an annoying indentation mistake
Removed old code
Changed heading sizes in readme
Reduced heading sizes again
All of the sudden, the event horizon persists.

Is it because of the !world.isRemote instead of just world.isRemote?
Removed some commented-out code
Removed some more commented-out code
Switched TileEntityStargateController and TileEntityEventHorizon inheritance order
Added destination chunk paramemters to OutgoingWormholePacket and updated references
Fixed a bug in the coordinate ordering of the packet
Renamed serverActivateStargate to serverActivateStargatePair,

changing the function of the method from activating a single stargate
to activating two connected stargates
Wrote a quick tuple class