Death link changes - spell now prevents kills counting towards karma for all players on screen, spell duration increased.

A common player complaint is that there aren't enough building paths for characters with Qor. There are of course plans for new monsters to fix this imbalance, however drawing monster animations is a process that takes both time and talented artists.

An interim solution is to have death link (Qor lvl 5) prevent kills from counting towards karma. From a lore perspective, this would fit as all kills under death link become just a transfer of energy from the victim to the caster, with all notions of good/evil going out the window.

All players on screen would benefit from this as written. The spell could also be redone as a buff as there is potential griefing value in stopping players gaining/losing karma, however the spell is still fairly expensive to cast.

Spell description modified to reflect new function, duration changed from 71-199sec to 75 (1sp) - 565 (99sp) sec. The large variation in duration is so players can still work this spell by lowering their spellpower if they wish, but the spell will still last a long time at high spellpower.

Potential negative: this could cheapen the whole notion of monster karma, however I think the benefits of increased building options and the possibility of Shal/Qor building teams outweighs that.