Implemented cocos2dx v3.1
* [win32][example] Fixed compilation errors. Removed non existing files from project
- Moved shader sources from resources to headers
- Removed shaders from iOS Example project
- Removed Shaders folder from resources folder
- Improved shader loading system
+ [filter] Implemented dynamic filter processing
- enabled compatibility with cocos2d-x versions after 3.1.1
- enabled compatibility with cocos2d-x versions after 3.1.1
* Fixed Visual Studio release configuration include paths
- enabled compatibility with cocos2d-x versions after 3.1.1
- enabled compatibility with cocos2d-x versions after 3.1.1
* Fixed Cocos2d-x v3.2 compatibility
* Fixed bounding box for frame calculation
+ Added method for capturing parts by index
- Removed duplicated precompiled header
- Added getter and setter for GAFAnimatedObject FPS
! Implemented cocos2d-x v3.2 support
- Updated render mechanism
* Fixed issue #3 ('The `GAFAnimatedObject` gets rendered behind every other on-screen object')
- updated GAF parser up to the 4th file format
- Enabled content size setup in GAFAnimatedObject
- Wrapped macros ENABLE_NEW_UNIFORM_SETTER
- added files in Android.mk
Merge branch 'release-cocos2dx-3' of https://github.com/CatalystApps/Cocos2dxGAFPlayer into release-cocos2dx-3