[Village] Add 'buildHouse' stub function.
[Villager] Add iostream header for stub function.
[Village Manager] Add static callback and static self reference.
[Sidebar] Make the 'House' button do not nothing.
[Villager] Add Building list to village.
[world-gen] added a line so that if a value that is too low to be stable is entered as the map size it reverts to size 40.
[gitignore] added files create upon running code analysis in visual studio
[Village] Added stuff from AI script. Removed hasGodLogic() and runGodLogic() for now.
[Entity, Village] Modified EntityType to reflect ingame names. Fixed bug in village.
[world gen] <=  -> <
[World-Gen] removed PlaceVillagers and PlaceDomesticBeasts with one generic function: PlaceAroundTC
[world gen] clean up
[Job Manager] Add ResourceCost struct and getResourceCost function
[Village] Add getTownCenter and getAvailableArea functions that will be used to find nearest area to place buildings for build jobs
[World] Added World and WorldObserver.
[World] Fixed bug. Changed function names.
[World] Removed world class.
Added .vcxproj, .vcxproj.filters, and .sln. If you are using other project files it shouldn't interfere. If you are using the same, I don't this will cause a problem.
[Job, JobManager, SDL Utility] Fixed issues with compiling without C++11.
Merge branch 'VS_Project_Test_Branch' into Artifical_Intelligence