Added prints when units are created in a replay
Disabled GUI and the delay between frames
Automated replays <Florian | Filip>

Important notice: there is a bug in bwapi, due to which we always have to run these replays with an odd number of replays in the folder. For more information on the issue, see issue 497.
http://code.google.com/p/bwapi/issues/detail?id=497

(tried to solve it, but failed at compiling the old bwapi-version. It is a small work-around, which I find to be decent enough)
Added replay anal-ysis nad storing in txt files
Replays will not be looked through more than once
Fixed so the file isn't overwritten
File containing seen replays move

It is now located in the same folder as the replays are in
Added a circling behaviour

The scout not circles around the base in arder to gather as much
informatino as possible rather than harassing the enemy workers
Fixed the output formating for protoss

Notes: The formating may need some changes and Assimilators is not
recorded some modifications is needed to cath those.
Changed so the observer will scout the least seen place in the mainbase instead of the whole map. Added a function for it in MapGrid.
Added names as modifiers under author
Had to add the same observer behavious to DetectorManager since the observer was controlled from there.
Scout to harasses after one circle NOT WORKING

There are some random crashes (unknown cause), and the temporary drawing
of the path makes everything lag a lot.
Fixed the formatting to follow csv
Uncommented two rows in ReplayModule
Merge branch 'automated-replays' into develop
Bot now waits until having 6 units before attacking
Changed the check for cloaked units and made the observers not scout when there is detection in main
Added the new strategy ProtossObservers to the strategies. This is now the goto strategy
Merge branch 'observer-scout' into develop