Adds four new chemicals.

Bath salts: Simple chemical that brings your drunkness to absolute max while significantly reducing stuntimes.
1 universal enzyme, 1 space cleaner, 2 vodka = 2 units.

Pentetic acid: Not a drug, real medicine that heals 5 rad and 3 toxin damage per cycle.
1 ammonia, 1 chlorine, 1 radium = 1 unit.

Almazidone: Causes intense hallucinations, flashy colors, and twitching while causing 3 oxyloss and 1 random organ damage per cycle.
1 welding fuel, 1 toxin, 2 sodium chloride = 3 units.

Elatopam: Branded as an old medication to heal bruises and burns, now it's used to get high. Heals 1 burn damage and randomly heals 1 brute damage per cycle. Does 1 brain damage per cycle, causes jitteriness, and causes flashing colors.
1 virus food, 1 robust harvest = 4 units.
fixed things tokiko pointed out
- removed 4 instances of a repeated line
- buffed bath salts
makes pentetic acid harder to obtain
new recipe: 1 arithrazine, 2 dylovene, 1 plasma = 1 unit
adds the two final drugs of this pull request
fixes repeated lines
fixes issues tokiko pointed out
removes all double metabolizing, adds a missing "return"
probably the last fix, hopefully, maybe
added one more drug to balance the rest
nerfed sync, made it less deadly
changes spelling of sync, makes sync even less deadly
fixes typo
Merge pull request #923 from quiltyquilty/spacedrugs

Ghetto chemicals and drugs PART ONE