First real socket connection working!
MORE SOCKETS!
More work on sockets.
Correctly passes question between guesser and panel views.
Game "works" from start to finish with multiple players.
Needs a lot of refactoring/clean-up, but players can join and play for real.
Does NOT include query to robot for actual response (hard-coded for now).
Adds skeleton for creating/joining new games.
Need to set up Socket.IO to handle "rooms."
Hacky way of managing rooms in Socket.IO.
Sockets work again!
Properly handles multiple rounds of the game.
Moves factory logic into its own folder.
Multiplayer game works with multiple connections, multiple turns!
Updates game logic to address several minor issues handled by sockets.
Merge pull request #107 from JonathanWarrick/sockets

Nice job Jon.
Started working on fb OAuth on server side
FB OAuth working. Not saving to DB and no jwt issued yet.
Few game skeleton files.
Added winner's screen - hardcoded.
Some screens/views updates
Modified authFbHandlers
Oauth working; users are being stored in mongodb; jwt needs client logic