Added executable directive to tiled_converter
New attempt at generating recipes
[Merge] Conflict resolution
Level prototype changed to include new stuff to be implemented
[Converter] Added support for spawn regions. Randomness is locked at conversion time for now.
[Tiled] Added tilesets for switch, mummy and door
Merge branch 'objects' into recipes
[ProtoLevel] Prototype level's open corridor room updated to reflect new standards of greatness to be implemented
[Converter] Implementation of new standards fo greatness
Updated lux version
A few changes:

- Position conversion (gambs) improved
- Recipes are given by the tiled object's type, except when they begin
  with a '%' character, which indicates they are special conversion
  directives.
- More advancement on the first map.
Generates objectio destruction events.

Based on the layer property 'killtrigger'.
Sublime project compatible with ST3
Moving some source files to the source folder
Support for events that create objects
[demo-lv1] Door closes when mummies appear
[level 1]New goal: counters
[Converter]Cleanup of events in templates, now in macros
Support for event counters (also level 1 complete)

With music
Merge branch 'recipes' into dev