[FastISel][X86] Refactor constant materialization. NFCI.

Split the constant materialization code into three separate helper functions for
Integer-, Floating-Point-, and GlobalValue-Constants.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215586 91177308-0d34-0410-b5e6-96231b3b80d8
[MachineCombiner] Removal of dangling DBG_VALUES after combining [20598]

This is a cleaner solution to the problem described in r215431.
When instructions are combined a dangling DBG_VALUE is removed.
This resolves bug 20598.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215587 91177308-0d34-0410-b5e6-96231b3b80d8
[FastISel] Let the target decide first if it wants to materialize a constant.

This changes the order in which FastISel tries to materialize a constant.
Originally it would try to use a simple target-independent approach, which
can lead to the generation of inefficient code.

On X86 this would result in the use of movabsq to materialize any 64bit
integer constant - even for simple and small values such as 0 and 1. Also
some very funny floating-point materialization could be observed too.

On AArch64 it would materialize the constant 0 in a register even the
architecture has an actual "zero" register.

On ARM it would generate unnecessary mov instructions or not use mvn.

This change simply changes the order and always asks the target first if it
likes to materialize the constant. This doesn't fix all the issues
mentioned above, but it enables the targets to implement such
optimizations.

Related to <rdar://problem/17420988>.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215588 91177308-0d34-0410-b5e6-96231b3b80d8
[FastISel][AArch64] Make use of the zero register when possible.

This change materializes now the value "0" from the zero register.
The zero register can be folded by several instruction, so no
materialization is need at all.

Fixes <rdar://problem/17924413>.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215591 91177308-0d34-0410-b5e6-96231b3b80d8
[FastISel][X86] Emit more efficient instructions for integer constant materialization.

This mostly affects the i64 value type, which always resulted in an 15byte
mobavsq instruction to materialize any constant. The custom code checks the
value of the immediate and tries to use a different and smaller mov
instruction when possible.

This fixes <rdar://problem/17420988>.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215593 91177308-0d34-0410-b5e6-96231b3b80d8
[FastISel][X86] Use XOR to materialize the "0" value.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215594 91177308-0d34-0410-b5e6-96231b3b80d8
[FastISel][X86] Add large code model support for materializing floating-point constants.

In the large code model for X86 floating-point constants are placed in the
constant pool and materialized by loading from it. Since the constant pool
could be far away, a PC relative load might not work. Therefore we first
materialize the address of the constant pool with a movabsq and then load
from there the floating-point value.

Fixes <rdar://problem/17674628>.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@215595 91177308-0d34-0410-b5e6-96231b3b80d8