3D movement, -gravity
Add back assets, many confuse
consolidate gameplay control into GameControllerScript
add char controller back to PC
Sigh

Going to try committing all of this since assets got messed up anyway
Fix movement, somewhat.
Player-following OTS cam (no mouse yet)
Use mouse to rotate rather than a/d/left/right

If we get a character with strafing animation it would be super easy to
add that now.
Clean up controller code
trivial commit
hello
Merge remote-tracking branch 'origin/master'
CharCreate: abstract out PC attributes to Character class
make Character class inherit from MonoBehavior
create class-specific parameters
update character create scene with new script updates