Potential crash fix, either way should have a better error message now
Fix comparing outdated listener position with up-to-date cell (Fixes #1499)
Use the actor's collision group/mask for traces

Fixes dead bodies being lifted up when standing below them.
Implement rain (Feature #41)
CellRef uninitialized fixes
Why was Hrnchamd not in credits?
Savegame: start in (0,0) cell if player's cell no longer exists

This happens frequently when saves are loaded that were created in a different MW language.
Don't trigger changed flag if a script with no locals is configured
Fix crash for in_dagoth_bridge00.nif (Fixes #1561)

This one is causing trouble by using an unnamed node, will need some more work.
Merge branch 'master' of https://github.com/OpenMW/openmw

Conflicts:
	apps/openmw/mwrender/sky.hpp
display record count in loading window
reduced loading batch size (making the the loading progress bars a bit more responsive
Set render queue for rain
Fix disarming a trap when key is used (Fixes #1556)
Ignore item condition when determining value, except in trade (Fixes #1557)
Don't show disposition bar for creatures
Fix flying creatures not falling on death
Fix OpenCS crash when drag and drop is used with unexpected data, e.g. plain text (Fixes #1543)
Make flying creatures fall when paralyzed (Fixes #1494)
Rotate clouds/particles to come from red mountain (Fixes #245)