working on memory management using factory module to reduce garbage collection
not fully working but making progress. eliminated d3.timer in favor of a single requestAnimFrame call
forgot what i changed because it was a while ago ha
updated factory to avoid overhead for spawn and renamed revive to wake
simpler factory seems to work! dronewar is almost working now
made minScale = 1 in Physics.verlet
performance is much faster now, even with dozens of drones onscreen at the same time. collision still has bugs
dronewar almost working, performance is improving.
slowly but surely, putting in the Factory calls into the physics engine, and fixing dronewar bugs!
dronewar working now, looks like most bugs are fixed :)
looks like dronewar is working
updated dronewar a bit for a better callback on drone launch
fixed variable timestep in physics engine - takes care of issue #17
recompiled dronewar
improving dronewar and profiling code for peformance
updated performance
spacepong almost working-multiball not there yet
fixed most spacepong bugs
game over bug is back - maybe try Game.over switch?
looks like spacepong is working!