Clean up imports, update readme
Update gitignore
Added function to draw a circle to the stage
Add a debug layer that draws circles around collidable entities
Add in a monster entity
Make the drawing of the debug layer more efficient
Added hit-radius as a key to Player and Monster entities
Update collision system to update entities. Update debug watch to get the difference between old and new state
Fix collision detection system. Move collision system to right after input system
Move cljs code into cljs/chocolatier/

This allows building a .jar that can be used as a dependency
in other clojurescript projects.
Merge branch 'cljs-chocolatier-directory' of github.com:radix/chocolatier into radix-cljs-chocolatier-directory
Merge pull request #2 from radix/cljs-chocolatier-directory

Move cljs code into cljs/chocolatier/
Merge branch 'dev' into collision
Add in a monster entity and a debug layer for showing hitzones
Delete old location of files
WIP bounce off collision
Cleanup player check-collision method so it's reusable
Wrong formula for difference in y point in collision detection
Move movement phase before collision. Apply offsets during render phase.
Clean up tile render method