I added two new bitmap fonts to the assets. The SDS 8x8 and SDS 6x6
fonts were packaged with the Dawnlike/Dawnhack tileset.
I added the gdx-tools library together with the sources to the desktop
project, so that the texture packer can be used before actually starting
the game.

Signed-off-by: Michael Opitz <michael.w.opitz@gmail.com>
I restructured the assets directory and added Dawnlike tiles yet
again...

Signed-off-by: Michael Opitz <michael.w.opitz@gmail.com>
I included a short routine in the Main method of the desktop project
that starts the TexturePacker before actually running the game.
The TexturePacker creates a texture atlas from the images provided in
the external 'images' directory.
Merge branch 'master' of https://github.com/michaelopitz/rogueascent