Use Weapon_Shootposition as facing origin if the unit has an active weapon, to fix aim problems at small units.
Allow keyboard focus on cef panel itself to pass on key input.
Update Steamworks bindings for Python.
Expose LobbyDataUpdate to Python steam module.
Fix overriden relationships not applied correctly in sensing component of units.
Update steam api bindings for Python.
Add ExtractBBox to animation module for Python
Add SteamUserStats and EChatMemberStateChange enum to steam Python module.
Add LobbyEnter callback to Steam python module.
Update Python 3.4.0 to 3.4.1
Add missing resource file.
Add missing ENABLE_CEF ifdef.
Misc.
Fix wrong computation of stop-distance in unit locomotion when the unit is in the air. This causes problems when running off edges/cliffs.
Fix post level shutdown signal for maps not called correctly, because game pooled strings are already cleared at this point.
Unit navigator: check goal target entity before updating goal information, because the target entity might already be invalid.
When units are stuck in a solid, just teleport them to the nearest navigation mesh area, instead of moving them up. Prevents units from getting in invalid places.
Fix various issues with comparing Python entity handles.
Fix py_restart causing a crash when using it in a loaded map with Python implemented gamerules.
Fix wrong compare when comparing two handles directly.