Lot's of mostly untested things. Bug fixes: lockup when disabling for save, reverting from simulation not setting moved to false, end of simulation time window respects revert abilities and added build option and go to space center. Changes/additions: purchase upgrades for 250k funds, switch to km from meters for sim orbits, simulations cost money relative to planet stats (orbit, atmo, is moon) and time limits.
Fixed a bug where the camera would lockup on simulations if the simulation configure window was over the editor window (causing the mouse lock to engage and not be removed). Also fixed an issue with being unable to start simulations in anything except career mode.
Possibly fixed issue that would allow recovered parts to be negative valued and thus take money. I think the negative valued parts is an issue with the part mods, not here, but I won't let recovery be negative, either 0 or positive only.
Merged a couple changes from SR that fix some long standing issues with calculating the terminal velocity for recovery. Added option to not have simulations cost anything, but not added to settings menu yet (pending rewrite of settings)
Moved several settings into game and added the ability to set the default settings. Not yet tested.
Fixed some old references to the simulation time limit.
0.7.1.0: Updated to latest SR API. Added Warp To specific item completion. Added costs for simulations (probably needs some tweaking).
Pre-emptive fix for warping time to already complete vessels. That would be bad...