Updated g_game.c and p_saveg.c to use a local buf_t as a savebuffer
instead of a global byte *
Merge branch 'netcode' into updatesavegames

Conflicts:
	src/g_game.c
	src/z_zone.h
still working...
Merge branch 'netcode' of http://github.com/camgunz/d2k into updatesavegames
sbuffer stuff wasn't completely removed
Fix remaining problems with switching sbuffer for buf_t
Fix type problems in p_saveg
Remove verbosity in build.sh