It struck me that making 1-dimensional worlds work properly was a sensible thing to do before puzzling out 3-D environments... they turn out to be fascinating. Now supporting 10D (linear) worlds as well as 2-D worlds. All internal cell logic is based on triples now (R,C,L). Added a rule setting utility for users, gol_server:rule(rule_name) - works like gol_server:seed(seed_name). Adding the new rule sets led me to understand that the BX/SX CA coding is insufficient for _most_ rule sets even in 2-D worlds - this freed me to implement the Wolfram 1-D rules with a data type and functional logic that is orthogonal to the Conway-class rule sets I began with. I expect this to continue as I add the other commonly accepted rule encodings ("R,C,M,S,B" e.g.).