Ship model + moar room

yaaaaaa
Guards Hold Guns and Cloak Shader
topdown tweaks
new branch
Merge branch 'master'
cloak transition
no change
Ship Doors

Ship doors open and the player's ship leaves
Merge remote-tracking branch 'Raptor/ericsleveldesign' into PounceRoom
Almost done with hallways (don't merge)
Finished Hallways
Disabled most of the hud during escape
Merge remote-tracking branch 'Raptor/ericsleveldesign' into PounceRoom
Prison ship

yeaaaaaaaaaaaaah booooooooi
New Ship Stuff and Raptor Tweak

Raptor now pounces in camera forward direction (more intuitive?).
Also disabled head bob, because it just causes more problems than it solves.
Cargo shipped mostly complete.

Might need tweaks for performance.
Merge branch 'ericsleveldesign' of https://github.com/Selkcip/raptor into topdown
Moar Prison Ship

Updated prefabs and made a black hole
Stuff
Merge remote-tracking branch 'origin/PounceRoom' into topdown

Conflicts:
	Assets/Prefabs/Raptor Prefabs/EnemyShip.prefab
	Assets/Prefabs/Raptor Prefabs/PlayerShip.prefab