closes #36, player respawns with 25% hp/sp, changed v to 0.1.1
closes #27, also fixes potential double cast of effects of same skill family, same effect will simply override previous from now on
some gameplay design outline, changes to allow future features, optimization to sent data
more game content, not all skills are added so choosing tier2/3 jobs will cause NPE
added all skills, some are not implemented though
more skills implemented
implemented missing skills
Merge pull request #69 from AlmasB/v0.1.1

V0.1.1