msvc2013 build; multiplayer working on win32; glew included
tweaks
client-side caching of database!
remove highest_block call for U command
follow picture-in-picture
follow fix
updated screenshots
Notify the client when a command was not found
always have a spawn point
close client when server disconnects
remove sqlalchemy, commit on a timer
commit interval on client
client_stop at very end of main
5 second commit interval
begin_transaction on init
added option USE_CACHE
added builder.py helper script
added pq command
builder.py supports set operations for more complex models
more builder functions