Pause menu upgrade

Text color changed to white so you can read it again, and added space
for Ian's upcoming music volume option.
Made player throw a punch when starting game

It's easy to miss, though, because of where you tend to look...
Merge remote-tracking branch 'origin/master'
Backdrop scaling fixed

Backdrop now scales with screen resolution. Got rid of the backdrop
gameobject, it's now handled entirely in GUI calls.
Tweaked sound balance

-Changed all sounds to 2D sounds (this seems to make them less muddy as well as slightly louder)
-Made music slightly quieter
-Made puzzle sounds much quieter
Beach table/chair art/prefab added

The art and prefabs for the beach chair and table have been added to the
asset list, so they can now be added to levels.
Volume Sliders! (Alpha)

Volume sliders work from the pause menu.  They are not labeled, do not
store values, yet, and there is a problem with the sprite being used to
represent the bar, but they do work.  And let me tell you, getting those
to work was a BITCH.
Tutorial crash fixed

Fixed a bug that resulted in tutorial crashing in various ways on
multiple resolutions due to the player being able to move caps when it
wasn't their turn.
Merge branch 'master' of https://github.com/karatesaul/BarCrawl
updated some of the layout for highscores

Not really room for "Please drink responsibly" gonna look into adding
that to the credits.
Added Please Drink Responsibly to end of credits

Because it didnt fit on highscores.
Tiny update to remove single debug line
Updated volume sliders and options

Options text now scales.  I tested it on all the portrait screen sizes
that Unity offers, it looked terrible on the smallest, slightly wonky on
one of the weird ones, but great on all the common ones.  I also updated
the sliders for volume in the pause menu.  I don't intend to change them
any more before release.  Not as nice as they could look, but they are
functional and don't look terrible.
Modified credits so they scroll all the way

Ian's addition caused them to not scroll all the way to the top, so I
modified 1 number so they would.
Tutorial last step visual & text, UI fixes

Moved up Health bar and adjusted appearance (subject to change if
needed). Moved score & combo text to compensate, tutorial text is
bigger, reset puzzle visuals and text are in.
More UI Fixes

cursor appears under beer in last step of tutorial, adjusted placement
of text and added info about timer.
Made reset/pause buttons look like buttons

Just quickly threw the coasters behind them to make them stand out a
bit.  Had to crop the coaster images because they had a ton of blank
pixels around them.
Club Level 2

Committed Club Level Two. Possible bugs with enemy spawning, not sure
yet, will do pass over after all levels are completed.
Club Level 3 and Beach Level 2

2 More Levels, Finished designing and just busting them out now.
Beach Level 3

Last beach level, gonna get to testing all of em, make sure enemy
spawning still works.