changed order of output. for more readable errors
character is now accessible trough the LevelObjectController. (to do: set the ref for the inputController,)
maybe multiple collider could cause a problem in Layer.AddLevelObjectByName
Moved the test level into a own temp script
Made a nice hitbox for the character
character now consist of 2 materials to prevent wall friction
reverted to mine

Merge branch 'master' of https://github.com/oehm/Frohdo

Conflicts:
	Project/Frohdo/Assets/Scenes/Game.unity