Update this.
Fill in the memory map. Next step is actually filling in these pointers.
That map array in GBA.cpp sure makes it easy to find those pointer names.
Convert C to C++.
wtf was that?
Missed a spot.
Add ROM size. Almost done...
Clean up this.
bah, static. Let's trace where it comes from.
actually, while the relevant memory is game->size bytes, it's mirrored in this way.
Seems to be this one...
Fix uninitialized memory.
Fix weird VRAM use.