Players Jobbanned from Antagonist Roles cannot be spawned as, or converted to, them

They are instead force ghosted, so it's not taken as free immunity from conversion.
-A cult conversion attempt that fails due to the victim being jobbanned will reward the cultists with a free single-use supply talisman
-Robot factories will kill the victim instead of converting if they are jobbanned from cyborg
Missing commit
Update runes.dm
Update flash.dm
-Removed cultist recompense from attempting to convert a jobbanned player
-Jobbanned players will now get replaced by a ghost that is not AFK, has it toggled on in preferences, and is not jobbanned itself
-Procs that have to do with spawning an antag will now check if the candidate is jobbanned before picking them
All pre_setup_before_jobs = 0 gamemodes changed to pre_setup_before_jobs = 1
Adds assigned_role = "MODE" to the new pre_setup_before_jobs modes.
Reworks Gamemode/Job interaction a bit
Prevent restricted jobs from being selected on antags
Resolve conflicts:
	code/game/gamemodes/cult/runes.dm
Gang Mode
Merge gang mode into latest version
Additional Tweaks
Gang name will be randomized outside of Gang Mode.
Update names.dm
Spirit Boards!
/tg/station Atom Pool + AtomPooling of Emitter beams.
typos in the readme section.
Support for null loc pool-gets + Pooling Miauw's Say() virtualspeakers