- fixed: UDMF ceiling plane properties set the map's floor plane values.
Added cl_showsecretmessage

Controls if secret notifications are displayed (def. true)
Merge branch 'Secret-notify' of https://github.com/Edward850/zdoom
- fixed: AActor::Massacre must return true only when it actually kills a monster.
- Added TF_FORCED for A_Teleport. Forces the actor to move to the spot.
Added recordmap for recording demos from console

recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
- Added ALLOWPAIN flag.

Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom
Merge branch 'recordmap' of https://github.com/Edward850/zdoom
Make Prediction lerping less pick + debug

- Lerping uses int rather than fixed/float comparisons
- Added debug information
Fixed broken ACS on Big Endian platforms

This fixes maps transition in Strife
http://forum.zdoom.org/viewtopic.php?f=2&t=36754
Merge branch 'LerpAdjustments' of https://github.com/Edward850/zdoom
Merge branch 'fix_acs_big_endian' of https://github.com/alexey-lysiuk/gzdoom
- Fixed: BUDDHA flag on a player wasn't considered.
- Added FOILBUDDHA check for A_BFGSpray.
- Fixed: Rail attacks didn't properly respect FOILINVUL.

- Added: FOILBUDDHA support for rail attacks.
- Fixed typo on WARPF_ABSOLUTEPOSITION
In fact, let's go ahead and ensure compatibility doesn't break since it's already in there.
Backport 'A_FaceConsolePlayer' from zandronum.

By Dusk, who authorized me to do this.
Merge branch 'faceconsoleplayer' of https://github.com/edward-san/zdoom