restore old textures as overlay textures
convert textures to overlays
rework rendering system: we use a custom block renderer to render the
underlay and overlay in direct sequence, without relying on the alpha
render pass, except for wall blocks (where using a custom renderer
would affect path finding); this should fix e.g. potion effects being
rendered beneath the overlays
give polluted soil and step sound, should fix #27
add overlays for vanilla ores
tweak gabbro texture
pegmatite texture no longer banded
add our own version of sandstone (vanilla sandstone considered
decorative, distinct)
add orpiment mineral (component of upcoming realgar ore)
add realgar and pyrite ores (realgar replaces glauconite, since we
have glauconite sand); rename mica to "sheet mica"
add realgar generation as granite veins and new volcanic fumaroles
add pyrite as a minor component of a bunch of sulfide ore distributions
generate our sandstone instead of vanilla sandstone
recent design notes