all obstacles are displayed correctly now, chrome-egg not considered anymore
Merge branch 'master' of https://github.com/crisHH/Angry-Birds
object detection for the agent

its very slow but it works better then before
Merge branch 'master' of https://github.com/crisHH/Angry-Birds
added doc as tex
Merge branch 'master' of https://github.com/crisHH/Angry-Birds
work-around the sequence of shots bug

sequences of shots found by the simulator are now correctly passed in a sequence with a 5 second delay to the actual game. This should mean that now all levels could be cleared.
Some text about machine learning in general and the genetic algorithm.
faster circle collision detection

creates a biger rectangle and checks if the center point of the circle
is inside
no mroe shooting at hills

the agent does not shoot on hills any mroe
bug fix+ some changes for the black bird

-no crash crash if no bird type is found
-tap time for the black bird added
Merge branch 'tsschaffert/genetic_algorithm'
Fix for the case that the current bird cannot be determined.