Phal F2+B3, Ryo A1, Pure FR/H2 changes.

Phalanx:
F2t1 knockback scale 0.75->1.0
Not needed, just made gave less breathing room for opponents between F2
and F3

B3t1 knockback 1.3->1.2x
B3 knockback was too high, really safe on block and resets too easily

B3t2 locktime increased to 0.7
B3t3 locktime increased to 1.0
B3t2t3 do great damage on rapier (20/40 respectively) and whiffed with
total impunity, it needed more locktime to compensate.

Ryoku:
Air 1 reduced damage from 24 to 17

Pure:
FR locktime from 0.6->0.5, knockback from 0.5->1.5
Combo'd into itself on Jian, gave it more knockback to reset and less
locktime to make it accomplish its goal better+not do that

HRt3 animation reverted to HRt1's
Insane damage on scim, no time to tinker with that

The 2nd pull request's changes were done after a private skype call sans
notes, not a community meeting. I pulled whoever I could find online to
playtest with us and wrote down a couple of notes here:
https://docs.google.com/document/d/1TrkxySRS3zj0_V0dcxx5YYnUcgBhU-Tbtw1yI14TtFI/edit

Hope that suffices for community documentation.
Merge pull request #4 from MfalmeYW/Balance-Team-Suggestions

Phal F2+B3, Ryo A1, Pure FR+H2 changes
Merge pull request #3 from punyhumangames/master

Update sync