Reduce log output when loading a world with the debug text visible.

Without this you end up with a lot of this in your log:

22:21:26.151 [main] WARN  o.t.w.internal.WorldProviderCoreImpl - Attempted to access unavailable chunk via block at 0, 42, 2
22:21:26.151 [main] WARN  o.t.w.internal.WorldProviderCoreImpl - Attempted to access unavailable chunk via block at 0, 42, 3
22:21:26.151 [main] WARN  o.t.w.internal.WorldProviderCoreImpl - Attempted to access unavailable chunk via block at 0, 42, 4