first commit
Define basic game entities

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
Add gameItems list property

This list contains all game entities that will be updated by QuasiGame.
Each scene has a different list of entities.

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
Add update signal

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
Add update slot

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
Add currentScene property

When this property changes, the update signal is disconnected from previous scene and only the current scene will receive updates.

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
Add update slot

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
Update game items

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
Add update timer

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
Add running property

This property is used to prevent gameItems to be updated

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
Add updateScript property

This property contains the update logic for this item.

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
Add qmldir file and define some temp and destination directories to keep src directory clean

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
FIX: Change plugin name

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
Add gitignore file

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
Add GameWindow example

Signed-off-by: Roger Zanoni <roger.zanoni@openbossa.org>
FIX plugin exports
Changing conflicting update slot name
Add temp import install path to run the examples
Add import path to gamewindow example
Output some game info