Made sure that gamepad support can't be turned off
Added NEON support for the following RenderMatrix functions:
-GetBoxFrontBits
-OffsetScaleForBounds
-InverseOffsetScaleForBounds
-Transpose
-Multiply
-Inverse
-CopyMatrix
-GetFrustumCorners
-CullFrustumCornersToPlane
Compacted register usage in ZeroCacheLine
idImage::AllocImage uses glTexStorage2D instead of glTexImage2D if it's available on mobile
Initial notes about OpenGL ES 3.1
Additional prep-code for handling gamepad vibrate
Added prep-code for setting gamepad index LED
Added support for more controllers (MOGA Pro Power, Fructel Gametel, Logitech F310, Xbox 360 Controller (wired and wireless), Razer Sabertooth), though that's really just internal as the info isn't used outside qnx_input
Updated gamepad table (knownJoysticks) so it knows if the gamepads have vibrate and/or a player index LED