fundamental changes to the design
fixed a few bugs, added spell factory, cards working again
Attacks and death are working again under the new design, some spells actually working
hooked up some minion effects
found good way to implement Innervate/The Coin
PvT for Unity
have replicated movement in Unity's physics engine
added bounds
more basics - camera follow, ammo, etc
reorg'ed the assets
now with working tile map
fixed tile artifacting (turned off filtering), fixed borders
trying to get the MB style scrolling back
he's watching you
fixed the camera's corner behavior, added some simple enemy AI
let the OCD do its thing
more assets, blurred the ones that need blurring
animated explosion on collision, many small changes
more content & behavior
python scripts to extract levels and content from old AS3 code