Fixed stargaze controller facing and added a TileEntity to hold its state (will be: NO_CONNNECTED_STARGATE, READY, OUTGOING_WORMHOLE, and INCOMING_WORMHOLE)
Removed and renamed some textures
Fixed that stargate controller tile entities didn't propagate to the client
Attempting to get the stargate controller to update, and also changed icons around again
Still trying to get the stargatecontroller block to re-render...
Beginning migration to Forge Gradle (1.7.2)
Removed example mod
Updating to 1.7 -- mod compiles and doesn't crash when loading a world (so far)
Changed packets not to reference SpaceDistortion.instance because it's always just null
Stargates can activate again
Added a center button to the DHD and fixed a world crash upon dialing out from / to a broken stargate
Changed DHD GUI to get and set data directly to the tile entity, adding the appropriate fields to TileEntityStargateController
Fixed a mistake in line ordering
Added incoming and outgoing stargate states and added code to set them
Renamed TileEntityStargateController#lastState to state
Refactoring. Uncovered GUI bug that would cause the server side to not be synced with the client, so it would always deactivate the stargate
Renamed WormholePacket to PacketWormhole
GUI now rightly so delegates the task of setting stargate controller tile entity data to the server
Stargates now work again; this time the DHD GUI does things the way GUI's should (more packets). Still a bit buggy though
Added a DHD glyph press sound effect