Change VROT disassembly
Update armips
Don't bother specifying smooth shading, it's the default.
Add "resolving" of a few symbols to x86 disassembler
Try to fix flat/smooth shade mode issue (caused shader mismatches)
Merge pull request #7125 from xebra/spline_bezier2

Fix spline tex coords perfectly correct.
x86 jit: Implement vtfm
Add git-version to more than just Core.

This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.

See #5575.
Replace frame download in Kenka Banchou Bros: Tokyo Battle Royale
Merge pull request #7127 from daniel229/func_replace_kankatbr

Replace frame download in Kenka Banchou Bros: Tokyo Battle Royale
Loaders: Fix a mismatched delete call
Merge pull request #7129 from lioncash/mismatch

Loaders: Fix a mismatched delete call
Core: Mark some functions as const
Merge pull request #7130 from lioncash/const

Core: Mark some functions as const
Oops, fix an old typo.

Thanks Lioncash.  This broke a small range of old savestates.
Minor cleanup in vtfm. Re-enable vrot combination. Optimize vfad/vavg when dpps is available.

Also fixes bug in emitter of dpps.
sceMpeg: Remove an unnecessary if statement

stream is previously used in the above memcpy, so this check is not necessary.
Merge pull request #7131 from lioncash/scempeg

sceMpeg: Remove an unnecessary if statement
Core: Get rid of a few c_str/strlen calls
Merge pull request #7132 from lioncash/c_str

Core: Get rid of a few c_str/strlen calls