Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Fixed Linux Shader Errors
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Merge branch 'v3' of https://github.com/2youyouo2/cocos2d-x into v3_EventFrame
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_EventFrame
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
1.fixed frame event may forword emit
add arriving last frame event
Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3_EventFrame
removed use of std::mutex. Now using lock-free concurrent_queue
fixed compiler warnings for winrt code
added DPI support for universal app
added ignore warning 4756
removed mutex. use concurrent_queue for events
fixed location of renderer filter