Merge animation branch
Add quest system prototype
Display dialog when hover on sign
Changed diamonds.png
Some more images prepared

Items and Prof Oak(BW)
Changed signpost to professor oak

...I don't think this needs to be animated though?
Also changed x from 100 to 95 for the sprite to fit in the middle of the
tile
UFO.gif sprite

Possibly usable for enemy
Rough work
Positioning that can work with longer sentences
refractoring
Changing styles of that dialog frame

Finally, it's that rounded-edge rectangle (not patented by Apple,
hopefully)
Naming changes
Styling
Merge animetion branch
Merge dialogue branch
Fix NPC logic
Hacking that "Good Job" Dialogue
changed that a bit
Changed sky_bg.png into sky_bg.jpg

Style matching and size reduction (3.01MB to 198KB)
Some merge cleanup

Fixed multiple bugs, included code changes that were left behind from
the animation branch.  Adjusted the NPC class so that it is carried with
the island that it spawns on.  Moved the starting island to the center
of the global map.