Interface for OpenGL 1.x and LWJGL implementation
added GL11 and distinguished from GL10 for 100% Android compatibility
GL20 and start of LWJGL implementation
small changes
FrameBufferObject prototype
deleted todo
new project layout
readded files
added Texture class for GL textures
removed java2D backend, as replaced by all in GL
more FrameBufferObject WIP code
fixed bug in LWJGLGL10 causing stackoverflow due to calling itself
added method that accepts GL10 to Drawable and deprecated old
made fields in Event final
binds in Texture, Backend partially uses GL10
no longer clearing screen for you
removed AppletLoader
removed Game interface
moved Entity to util, and changed the docs a little
renamed Updateable to Updatable
err, now refactored