Moved sixense laser stuff to MyAvatar
Imrpoved repeat texture method, its almost finished
revert back the largest capacity of the client ring buffer back to the smaller default value
Merge pull request #3184 from ZappoMan/audiobuffersize

revert back the largest capacity of the client ring buffer back to the smaller default value
Working hydra lazers when not in oculus
Added checkable menu option for laser toggle
made Audio::_ringbuffer 10 frames for nonWindows;

fixed/separated framesAvailable stats for _ringBuffer and _audioOutput;
made QAudioOutput overflow check disabled by default
bug fix for broken seams in models

don't hijack the "weight" variable because it's used elsewhere
Merge pull request #3185 from Barnold1953/OculusOverlay

Add hydra lasers for menu picking.
Merge pull request #3187 from AndrewMeadows/inertia

bug fix for broken seams in models
voxel scripts

voxelwall is an 8x8 wall made of voxels that transitions from a bright
red to dark blue

voxelsoundwaves was an array of voxels that was manipulated to resemble
an audio scope that responds to loudness and changes its height
depending on the loudness of the audio that the microphone picks up
separated ringbuffer and outputbuffer avg framesAvailable stats in interface
changed menu item name for QAudioOutput overflow check
Merge pull request #3186 from wangyix/master

made Audio::_ringBuffer size 10 frames for non-Windows builds; improved interface downstream audio framesAvailable stat; disable QAudioOutput overflow check by default
added input ring buffer stats to interface
made Audio always push a whole number of frames to the audio output
fixed some typos
Merge pull request #3189 from wangyix/master

Made Audio.cpp always push a whole number of frames to the audio output; added audio input buffer stats to interface
add useDynamicJitterBuffers to the audio mixer stats page
Merge pull request #3188 from palomapalmer97/master

new voxel scripts