Starting on basic TouchPanelTests
More tests. TouchBetweenGetStateCallsMakesNoTouch fails with current behavior
Tidy up TouchPanelState creation in TouchPanelTests. Add a few more tests (one even fails!)
Add a rather long multitouch test
Converted output window from TextBox to RichTextBox.
Disabled horizontal scroll bars.
Added a small hanging indent value.
Overriding default word-wrap so that it wraps individual characters instead of words (try with this off and you'll see why I'm doing it).
Let TouchPanelState keep track of time without using DateTime.Now. This allows for better testability.
Move MockWindow out in to its own file and add a first GestureRecognizerTest which uses it.
BasicDoubleTapGesture test, found a bug yay!
Basic hold test and fix it to work
Add BasicHorizontalDrag test.
Major refactor of ReflectiveReader to do all reflection during initialize and minimize work during reading.
Fixed incorrect runtime reader type being written for EnumWriter<T>.
Expand test to drag in either direction
Round out the Drag tests
Tests for Flick. FlickAndFreeDrag is based on observed XNA behavior, this test currently fails.
Basic pinch test based on the current behavior of Pinch. Haven't validated this against XNA as I have no WP7 device.
ContentTypeReaderManager now caches and reuses previously discovered ContentTypeReaders.
Moving vector converters to framework/design.
Implemented To/From string conversion for Vector2/3/4.
Merge pull request #2706 from SickheadGames/Design.TypeConverter

Framework.Design VectorConverters