starting to work on player death
removed camera from player so I can access it individually
started working on death logic
OnTrigger instead of OnCollision, how silly of me
Reload game correctly called via StartCouritine()
increase wait time after death
adding scene fader logic
guiText switched to correct guiTexture reference
referencing fader from death script
working on scene fade to black
changes to scene
fading out works!
adjusting fadeToClear check
Merge pull request #4 from nlkluth/feature/player-death

Feature/player death