Testing a fix for mic sampling issues that cause desync
recommented some debug code
disabled the new GL capture extensions until I can put a proper interface to toggle them
Increased the size of the settings dialog so I can squeeze more garbage into the advanced section..  again.
updated to 0.54.09
Made is so game capture logs are automatically appended to the main log file on app exit
Made profiler data dump and reset for each session rather than for the entire application duration
added a raw logging function (primarily for appending the game capture log)
Fixed cropping behaviour when dealing with a disabled source (not rendered)
updated german locale
Do not allow aspect lock on disabled, but do allow nonsymmetric crop
Fixed the d3d9 backbuffer size issue in game capture
Fixed a mintor bug preventing the appending of the capture hook log
removed some code duplication
Handle all exception codes in the exception handler
Fix possible race condition during unexpected RTMP shutdown
Enable to select x264 "slower" preset option

Enable to select x264 "slower" preset option
Merge pull request #265 from shousa/master

Enable to select x264 "slower" preset option
Fix opacity for DirectShow sources

The shaders were a tiny bit off, resulting in the output color being
ignored when it should've been used for source opacity.
Append graphics capture hook log to main log only when needed