checkout to personal branch
Merge branch 'master' of https://github.com/davism4/fearmonger

Conflicts:
	Assets/Scenes/Scene-Game.unity
	FearMonger-csharp.sln
	FearMonger.sln
	Library/CurrentLayout.dwlt
	Library/ScriptAssemblies/Assembly-CSharp.dll
	Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Library/ScriptAssemblies/Assembly-UnityScript.dll
	Library/ScriptAssemblies/Assembly-UnityScript.dll.mdb
	Library/assetDatabase3
	Library/guidmapper
working on AI. Committing in order to pull changes.
Get up to date with this commit:
- Prefabs for hazards (created by abilities). Needs new particles; particles don't go in the GUI.
- Moved all "ability management" stuff into a single AbilityManager.cs file.
- Removed javascript files. Everything should be in C#.
- Changed base class for Ability. It's not a Monobehaviour.
- Cursor input and projection is in each script file, not in the GameInpupt script. We might change this later.