got compositor working with desktop opengl, wont render motorcar clients
and segfaults on keyboard input
got motorcar clients working again, xkb problem persists
got full opengl support working, xkb problem solved. moved
scratchFrameBuffer for depth composited surfaces into display, blitting
it into drawframebuffer. need to fill depth in scratch buffer and enable
stencil testing to do proper depth compositing
got client depth drawing into framebuffer (I think)
depth buffering kindof works, has problems
fixed main depth compositing problem (depth precision), stray row of
pixels have wrong depth at top
fixed stray line of improper depth
added support for ds325
rebuilt docs, fixed depth bug
got client and server to be able to communicate window transofrm and scale with one another
got basic 3D window controls down
fixed transform bug by scaling surface, now depth map is off center, problems are somehow related
fixed depth buffer alignment issue