d3d10core: Improve depth buffer and stencil buffer handling.
wined3d: Added sm4 DCL_INPUT opcode.
wined3d: Added sm4 DCL_INPUT_PS opcode.
wined3d: Added sm4 DCL_OUTPUT opcode.
wined3d: Added sm4 DCL_OUTPUT_SIV opcode.
wined3d: Added sm4 DCL_TEMPS opcode.
wined3d: Added DCL_RESOURCE sm4 opcode.
wined3d: Added DCL_SAMPLER sm4 opcode.
wined3d: Added Sample sm4 opcode handler.
d3d10core: Implemented SetPrivateData and GetPrivateData on ID3D10Buffer.
wined3d: set pixel shader usage based on vertex shader output
wined3d: HACK for typeless textures.
d3d10core: Fix handling of buffer types.
wined3d: Fixed support for D3D10 Geometry Shaders
d3d10core: Implement d3d10_device_OMSetBlendState
dxgi: Implement swapchain SetFullscreenState, GetFullscreenState and ResizeBuffers
wined3d: Added ILT, IEQ and NE sm4 instructions